1001 Great Games
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A Feast for Odin

BGG rank · #26

Publisher · Feuerland Spiele

Complexity3.9· Medium-heavy
Year2016
DesignerUwe Rosenberg
Community rating
4.0
1 rating
Stars earned
2
earned by 1 player
Player notes
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Plays logged
2
1 player

Achievements

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  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Locked

    Log 5 plays of this game.

    Requires: First Play

  • Image AI

    Regular at the Table

    Locked

    Log 10 plays of this game.

    Requires: Getting the Hang of It

  • Image AI

    Dedicated Player

    Locked

    Log 25 plays of this game.

    Requires: Regular at the Table

  • Image AI

    First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Locked

    Win 5 plays of this game.

    Requires: First Victory

  • Image AI

    Jarl of the Decade

    Locked
    Win

    Win 10 plays of A Feast for Odin.

    Requires: Table Champion

  • Prosperous Thing

    Locked
    Score

    Finish with a score of at least 80 points.

    Requires: First Play

  • A Very Good Saga

    Locked
    Score

    Finish with a score of at least 100 points.

    Requires: Prosperous Thing

  • Legend of the North

    Locked
    Score

    Finish with a score of at least 120 points.

    Requires: A Very Good Saga

  • Rival Clans

    Locked
    Win

    Win a 2-player game.

    Requires: First Victory

  • High King of the Thing

    Locked
    Win

    Win a 4-player game.

    Requires: First Victory

  • Image AI

    Unbroken Saga

    Locked
    Win

    Win 3 consecutive A Feast for Odin plays.

    Requires: First Victory

  • Image AI

    Beyond the Horizon

    Locked
    Exploration

    Claim an exploration board. Pin before play and confirm in the debrief.

    Requires: First Play

  • Image AI

    Cartographer of the North

    Locked
    Exploration

    Claim at least 2 exploration boards in one game. Pin before play and confirm in the debrief.

    Requires: Beyond the Horizon

  • Image AI

    Vinland Landing

    Locked
    Exploration

    Claim Newfoundland, which requires 3 Vikings and a longship. Pin before play and confirm in the debrief.

    Requires: Cartographer of the North

  • Image AI

    A New Homeland

    Locked
    Emigration

    Emigrate a knarr or longship onto your Banquet Table. Pin before play and confirm in the debrief.

    Requires: First Play

  • Image AI

    Ships Become Settlements

    Locked
    Emigration

    Emigrate both a knarr and a longship in one game. Pin before play and confirm in the debrief.

    Requires: A New Homeland

  • Useful Hands

    Locked
    Occupation

    Play at least 3 occupation cards in one game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Image AI

    Council of Specialists

    Locked
    Occupation

    Play at least 5 occupation cards in one game. Pin before play and confirm in the debrief.

    Requires: Useful Hands

  • Image AI

    Full Stables

    Locked
    Livestock

    Breed both sheep and cattle during the same Animal Breeding phase. Pin before play and confirm in the debrief.

    Requires: First Play

  • Image AI

    Flocks and Herds

    Locked
    Livestock

    Finish with at least 4 sheep and 4 cattle. Pin before play and confirm in the debrief.

    Requires: Full Stables

  • Image AI

    Whale Road

    Locked
    Conflict

    Succeed at a Whaling action. Pin before play and confirm in the debrief.

    Requires: First Play

  • Raid Leader

    Locked
    Conflict

    Succeed at a Raiding action. Pin before play and confirm in the debrief.

    Requires: First Play

  • Blue Die Fortune

    Locked
    Conflict

    Succeed at a Pillaging action. Pin before play and confirm in the debrief.

    Requires: Raid Leader

  • Master of Sea and Sword

    Locked
    Conflict

    Succeed at Whaling, Raiding, and Pillaging in one game. Pin before play and confirm in the debrief.

    Requires: Whale Road, Raid Leader, Blue Die Fortune

  • Image AI

    Raise a Shed

    Locked
    Building

    Build a shed. Pin before play and confirm in the debrief.

    Requires: First Play

  • Stone Hall

    Locked
    Building

    Build a stone house. Pin before play and confirm in the debrief.

    Requires: Raise a Shed

  • Image AI

    Longhouse Legacy

    Locked
    Building

    Build a long house. Pin before play and confirm in the debrief.

    Requires: Stone Hall

  • Image AI

    A Place for Every Guest

    Locked
    Feast

    Finish the game without taking a Thing Penalty from any Feast. Pin before play and confirm in the debrief.

    Requires: First Play

  • Image AI

    Silver River

    Locked
    Income

    Receive at least 10 silver in one Income phase, including exploration-board income. Pin before play and confirm in the debrief.

    Requires: First Play

  • Image AI

    No Empty Ground

    Locked
    Coverage

    Finish with every negative-point space covered on your home board and all exploration boards you claimed. Pin before play and confirm in the debrief.

    Requires: Cartographer of the North, A Place for Every Guest, Silver River

  • Image AI

    One Chieftain, Two Colors

    Locked
    Solo

    Complete an official solo game using two Viking colors and leaving the previous round's Vikings to block action spaces. Pin before play and confirm in the debrief.

    Requires: First Play

  • Solo Foothold

    Locked
    Score
    Solo

    Score at least 50 points in an official solo game. Pin before play and confirm in the debrief.

    Requires: One Chieftain, Two Colors

  • Solo Steading

    Locked
    Score
    Solo

    Score at least 70 points in an official solo game. Pin before play and confirm in the debrief.

    Requires: Solo Foothold

  • Solo Settlement

    Locked
    Score
    Solo

    Score at least 80 points in an official solo game. Pin before play and confirm in the debrief.

    Requires: Solo Steading

  • Solo Domain

    Locked
    Score
    Solo

    Score at least 90 points in an official solo game. Pin before play and confirm in the debrief.

    Requires: Solo Settlement

  • Solo Century

    Locked
    Score
    Solo

    Reach the rulebook's very-good benchmark of 100 points in an official solo game. Pin before play and confirm in the debrief.

    Requires: Solo Domain

  • Odin's Solitary Legend

    Locked
    Score
    Solo

    Score over 100 points — beyond the rulebook's own benchmark for a great game — in an official solo game. Pin before play and confirm in the debrief.

    Requires: Solo Century

  • Lone Cartographer

    Locked
    Exploration
    Solo

    Claim at least 2 exploration boards in an official solo game. Pin before play and confirm in the debrief.

    Requires: One Chieftain, Two Colors

  • Lone Settler

    Locked
    Emigration
    Solo

    Emigrate at least 2 ships in an official solo game. Pin before play and confirm in the debrief.

    Requires: One Chieftain, Two Colors

  • Solitary Host

    Locked
    Feast
    Solo

    Finish an official solo game without taking a Thing Penalty from any Feast. Pin before play and confirm in the debrief.

    Requires: One Chieftain, Two Colors

  • Lone Master of the Domain

    Locked
    Coverage
    Solo

    Finish an official solo game with every negative-point space covered on your home board and all exploration boards you claimed. Pin before play and confirm in the debrief.

    Requires: Lone Cartographer, Solitary Host

  • Image AI

    Personal Craft

    Locked
    Building
    Norwegians

    Build your personal artisan shed instead of a standard shed. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Raise a Shed

  • Master Artisan

    Locked
    Building
    Norwegians

    Cover every negative-point space on your artisan shed. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Personal Craft

  • Last Viking Standing

    Locked
    Norwegians

    Use an action space in the fifth column and then pass for the round. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: First Play

  • One Final Counsel

    Locked
    Norwegians
    Occupation

    Place 2 Vikings in the fifth column and play an occupation card with the action. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Useful Hands, Last Viking Standing

  • Image AI

    Small Ship, New Home

    Locked
    Emigration
    Norwegians

    Use a whaling boat for a small emigration. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: A New Homeland

  • Image AI

    Horse Trader

    Locked
    Livestock
    Norwegians

    Acquire a horse. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: First Play

  • Foaling Season

    Locked
    Livestock
    Norwegians

    Breed a horse during an Animal Breeding phase. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Horse Trader

  • Herd of Horses

    Locked
    Livestock
    Norwegians

    Finish with at least 4 horses. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Foaling Season

  • Pig Trader

    Locked
    Livestock
    Norwegians

    Acquire a pig. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: First Play

  • Every-Round Litter

    Locked
    Livestock
    Norwegians

    Gain a new pig during an Animal Breeding phase from owning at least 2 pigs. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Pig Trader

  • Prosperous Pigsty

    Locked
    Livestock
    Norwegians

    Finish with at least 5 pigs. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Every-Round Litter

  • Irish Sea Landfall

    Locked
    Exploration
    Norwegians

    Claim one of The Norwegians exploration boards. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Beyond the Horizon

  • Irish Sea Cartographer

    Locked
    Exploration
    Norwegians

    Claim at least 2 different The Norwegians exploration boards. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Irish Sea Landfall

  • Image AI

    Forge of the North

    Locked
    Norwegians

    Pay 1 ore to forge a special tile with a sword value of 8 or lower. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: First Play

  • Image AI

    Antler Trophy

    Locked
    Norwegians

    Succeed at the Elk Hunting action. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: First Play

  • Image AI

    The Knarr Thief

    Locked
    Norwegians

    Succeed at the Theft action using a knarr. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: Raid Leader

  • Solitary Artisan

    Locked
    Norwegians
    Solo

    Build and completely cover your artisan shed in an official solo game with The Norwegians. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: One Chieftain, Two Colors, Personal Craft

  • Lone Irish Sea Explorer

    Locked
    Exploration
    Norwegians
    Solo

    Claim at least 2 different The Norwegians exploration boards in an official solo game. Pin before play and confirm in the debrief.

    Add A Feast for Odin: The Norwegians to your collection to unlock.

    Requires: One Chieftain, Two Colors, Irish Sea Landfall

A Feast for Odin — cover

Game images courtesy of A Feast for Odin on BoardGameGeek and respective publishers/uploaders.

A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium. When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus. In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress. In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner. --gameplay description from @StoryBoardGamer's review: A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own. Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 diff

Site tags

Euro-style

Community signals

Rating distribution
4.0★ avg · 1 rating
0.5★5★
Rated by dimension
Community averages out of 5 · 1 player
Overall4.0/ 5
Gameplay5.0/ 5
Theme3.5/ 5
Artwork2.5/ 5
Components3.0/ 5
Replayability5.0/ 5

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