1001 Great Games
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Everdell

BGG rank · #46

Publisher · Starling Games (II)

Complexity2.8· Medium
Year2018
DesignerJames A. Wilson
Community rating
4.0
1 rating
Stars earned
2
earned by 1 player
Player notes
1
note from players
Plays logged
2
1 player · 2 in last 30d

Achievements

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See which of these you have unlocked and your completion for this game.
  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Available · Automatic

    Log 5 plays of this game.

  • Regular at the Table

    Available · Automatic

    Log 10 plays of this game.

  • Dedicated Player

    Available · Automatic

    Log 25 plays of this game.

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Available · Automatic

    Win 5 plays of this game.

  • Everdell Elder

    Locked

    Log 50 plays of Everdell.

    Requires: Dedicated Player

  • Mayor of the Wood

    Locked

    Win 10 plays of Everdell.

    Requires: Table Champion

  • Everdell Legend

    Locked

    Win 25 plays of Everdell.

    Requires: Mayor of the Wood

  • Bustling City

    Locked
    Score

    Finish a game with a score of 55 or more.

    Requires: First Victory

  • Jewel of the Forest

    Locked
    Score

    Finish a game with a score of 70 or more.

    Requires: Bustling City

  • Everdell Ascendant

    Locked
    Score

    Finish a game with a score of 85 or more.

    Requires: Jewel of the Forest

  • Alone in the Wood

    Locked
    Player Count
    Solo

    Win a solo game against Rugwort.

    Requires: First Play

  • Woodland Duel

    Locked
    Player Count

    Win a two-player game.

    Requires: First Victory

  • A Full Forest

    Locked
    Player Count

    Win a four-player game.

    Requires: First Victory

  • On a Roll

    Locked
    Streak

    Win 3 plays in a row.

    Requires: First Victory

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • A City of Fifteen

    Locked
    City

    Build a full city of 15 cards. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Well-Rounded Realm

    Locked
    City

    Finish with all five card types in your city: Traveler, Production, Destination, Governance and Prosperity. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Perfect Pairing

    Locked
    City

    Play a Critter for free by occupying its matching Construction. Pin before play and confirm in the debrief.

    Requires: First Play

  • Grand Occasion

    Locked
    Events

    Claim a Special Event. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Civic Pillar

    Locked
    Events

    Claim three or more Events (basic or special) in a single game. Pin before play and confirm in the debrief.

    Requires: Grand Occasion

  • The Long Journey

    Locked

    Send a worker on the Journey in Autumn. Pin before play and confirm in the debrief.

    Requires: First Play

  • Prosperous

    Locked

    Score 10 or more points from Prosperity (purple) cards. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Token Hoard

    Locked
    Resources

    Finish a game holding 10 or more point tokens. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Rugwort's Bane

    Locked
    Solo

    Beat Rugwort on an intermediate or harder solo difficulty. Pin before play and confirm in the debrief.

    Requires: Alone in the Wood

  • Resource Baron

    Locked
    Resources

    Hold 8 or more of a single resource at once. Pin before play and confirm in the debrief.

    Requires: First Play

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • To the River

    Locked
    Pearlbrook
    River

    Send the Ambassador to the river. Pin before play and confirm in the debrief.

    Add Everdell: Pearlbrook to your collection to unlock.

  • River Wonder

    Locked
    Pearlbrook

    Build a Wonder. Pin before play and confirm in the debrief.

    Add Everdell: Pearlbrook to your collection to unlock.

    Requires: To the River

  • Pearl Diver

    Locked
    Pearlbrook

    Collect three or more pearls in a single game. Pin before play and confirm in the debrief.

    Add Everdell: Pearlbrook to your collection to unlock.

    Requires: To the River

  • Into the Mountains

    Locked
    Mountain
    Spirecrest

    Travel along the Spirecrest trail. Pin before play and confirm in the debrief.

    Add Everdell: Spirecrest to your collection to unlock.

  • Braving the Elements

    Locked
    Spirecrest

    Play through a full game with the Weather cards in play. Pin before play and confirm in the debrief.

    Add Everdell: Spirecrest to your collection to unlock.

    Requires: Into the Mountains

  • Titan of the Wood

    Locked
    Spirecrest

    Recruit a Big Critter. Pin before play and confirm in the debrief.

    Add Everdell: Spirecrest to your collection to unlock.

    Requires: Into the Mountains

  • Market Day

    Locked
    Bellfaire

    Use a Bellfaire Market location. Pin before play and confirm in the debrief.

    Add Everdell: Bellfaire to your collection to unlock.

  • Garland Champion

    Locked
    Bellfaire

    Claim a Garland Award. Pin before play and confirm in the debrief.

    Add Everdell: Bellfaire to your collection to unlock.

    Requires: Market Day

  • Grand Faire

    Locked
    Bellfaire

    Win a game of five or six players. Pin before play and confirm in the debrief.

    Add Everdell: Bellfaire to your collection to unlock.

    Requires: Market Day

  • All Aboard

    Locked
    Newleaf
    Train

    Use the Newleaf Train Station. Pin before play and confirm in the debrief.

    Add Everdell: Newleaf to your collection to unlock.

  • Station Master

    Locked
    Newleaf

    Host a Visitor in your city for an end-game bonus. Pin before play and confirm in the debrief.

    Add Everdell: Newleaf to your collection to unlock.

    Requires: All Aboard

  • Good Standing

    Locked
    Newleaf

    Reach the top of the Reputation track. Pin before play and confirm in the debrief.

    Add Everdell: Newleaf to your collection to unlock.

    Requires: All Aboard

  • Against the Nightweave

    Locked
    Mistwood

    Play a cooperative or solo game against the Nightweave. Pin before play and confirm in the debrief.

    Add Everdell: Mistwood to your collection to unlock.

  • Weave of Light

    Locked
    Mistwood

    Defeat the Nightweave. Pin before play and confirm in the debrief.

    Add Everdell: Mistwood to your collection to unlock.

    Requires: Against the Nightweave

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

Everdell — cover

Game images courtesy of Everdell on BoardGameGeek and respective publishers/uploaders.

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.

Site tags

Euro-style
Thematic

Community signals

Rating distribution
4.0★ avg · 1 rating
0.5★5★
Rated by dimension
Community averages out of 5 · 1 player
Overall4.0/ 5
Gameplay3.3/ 5
Theme4.0/ 5
Artwork4.3/ 5
Components4.3/ 5
Replayability3.8/ 5

Public player notes

Weekly highlight · opted in on the home page · 1 note

  • abarbesgaardAug 30, 2026

    Rating · 4 of 5

    The is the definition of a cozy game

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