Everdell
BGG rank · #46
Publisher · Starling Games (II)
Achievements
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First Play
Available · AutomaticLog your first play of this game.
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Getting the Hang of It
Available · AutomaticLog 5 plays of this game.
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Regular at the Table
Available · AutomaticLog 10 plays of this game.
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Dedicated Player
Available · AutomaticLog 25 plays of this game.
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First Victory
Available · AutomaticWin a play of this game.
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Table Champion
Available · AutomaticWin 5 plays of this game.
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Everdell Elder
LockedLog 50 plays of Everdell.
Requires: Dedicated Player
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Mayor of the Wood
LockedWin 10 plays of Everdell.
Requires: Table Champion
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Everdell Legend
LockedWin 25 plays of Everdell.
Requires: Mayor of the Wood
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Bustling City
LockedScoreFinish a game with a score of 55 or more.
Requires: First Victory
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Jewel of the Forest
LockedScoreFinish a game with a score of 70 or more.
Requires: Bustling City
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Everdell Ascendant
LockedScoreFinish a game with a score of 85 or more.
Requires: Jewel of the Forest
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Alone in the Wood
LockedPlayer CountSoloWin a solo game against Rugwort.
Requires: First Play
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Woodland Duel
LockedPlayer CountWin a two-player game.
Requires: First Victory
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A Full Forest
LockedPlayer CountWin a four-player game.
Requires: First Victory
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On a Roll
LockedStreakWin 3 plays in a row.
Requires: First Victory
???
HiddenHidden achievement — keep playing to discover it.
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A City of Fifteen
LockedCityBuild a full city of 15 cards. Pin before play and confirm in the debrief.
Requires: First Victory
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Well-Rounded Realm
LockedCityFinish with all five card types in your city: Traveler, Production, Destination, Governance and Prosperity. Pin before play and confirm in the debrief.
Requires: First Victory
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Perfect Pairing
LockedCityPlay a Critter for free by occupying its matching Construction. Pin before play and confirm in the debrief.
Requires: First Play
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Grand Occasion
LockedEventsClaim a Special Event. Pin before play and confirm in the debrief.
Requires: First Victory
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Civic Pillar
LockedEventsClaim three or more Events (basic or special) in a single game. Pin before play and confirm in the debrief.
Requires: Grand Occasion
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The Long Journey
LockedSend a worker on the Journey in Autumn. Pin before play and confirm in the debrief.
Requires: First Play
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Prosperous
LockedScore 10 or more points from Prosperity (purple) cards. Pin before play and confirm in the debrief.
Requires: First Victory
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Token Hoard
LockedResourcesFinish a game holding 10 or more point tokens. Pin before play and confirm in the debrief.
Requires: First Victory
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Rugwort's Bane
LockedSoloBeat Rugwort on an intermediate or harder solo difficulty. Pin before play and confirm in the debrief.
Requires: Alone in the Wood
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Resource Baron
LockedResourcesHold 8 or more of a single resource at once. Pin before play and confirm in the debrief.
Requires: First Play
???
HiddenHidden achievement — keep playing to discover it.
???
HiddenHidden achievement — keep playing to discover it.
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To the River
LockedPearlbrookRiverSend the Ambassador to the river. Pin before play and confirm in the debrief.
Add Everdell: Pearlbrook to your collection to unlock.
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River Wonder
LockedPearlbrookBuild a Wonder. Pin before play and confirm in the debrief.
Add Everdell: Pearlbrook to your collection to unlock.
Requires: To the River
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Pearl Diver
LockedPearlbrookCollect three or more pearls in a single game. Pin before play and confirm in the debrief.
Add Everdell: Pearlbrook to your collection to unlock.
Requires: To the River
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Into the Mountains
LockedMountainSpirecrestTravel along the Spirecrest trail. Pin before play and confirm in the debrief.
Add Everdell: Spirecrest to your collection to unlock.
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Braving the Elements
LockedSpirecrestPlay through a full game with the Weather cards in play. Pin before play and confirm in the debrief.
Add Everdell: Spirecrest to your collection to unlock.
Requires: Into the Mountains
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Titan of the Wood
LockedSpirecrestRecruit a Big Critter. Pin before play and confirm in the debrief.
Add Everdell: Spirecrest to your collection to unlock.
Requires: Into the Mountains
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Market Day
LockedBellfaireUse a Bellfaire Market location. Pin before play and confirm in the debrief.
Add Everdell: Bellfaire to your collection to unlock.
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Garland Champion
LockedBellfaireClaim a Garland Award. Pin before play and confirm in the debrief.
Add Everdell: Bellfaire to your collection to unlock.
Requires: Market Day
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Grand Faire
LockedBellfaireWin a game of five or six players. Pin before play and confirm in the debrief.
Add Everdell: Bellfaire to your collection to unlock.
Requires: Market Day
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All Aboard
LockedNewleafTrainUse the Newleaf Train Station. Pin before play and confirm in the debrief.
Add Everdell: Newleaf to your collection to unlock.
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Station Master
LockedNewleafHost a Visitor in your city for an end-game bonus. Pin before play and confirm in the debrief.
Add Everdell: Newleaf to your collection to unlock.
Requires: All Aboard
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Good Standing
LockedNewleafReach the top of the Reputation track. Pin before play and confirm in the debrief.
Add Everdell: Newleaf to your collection to unlock.
Requires: All Aboard
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Against the Nightweave
LockedMistwoodPlay a cooperative or solo game against the Nightweave. Pin before play and confirm in the debrief.
Add Everdell: Mistwood to your collection to unlock.
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Weave of Light
LockedMistwoodDefeat the Nightweave. Pin before play and confirm in the debrief.
Add Everdell: Mistwood to your collection to unlock.
Requires: Against the Nightweave
???
HiddenHidden achievement — keep playing to discover it.
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Game images courtesy of Everdell on BoardGameGeek and respective publishers/uploaders.
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
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Public player notes
Weekly highlight · opted in on the home page · 1 note
- abarbesgaardAug 30, 2026
Rating · 4 of 5
The is the definition of a cozy game
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