1001 Great Games
Games

Freedom: The Underground Railroad

BGG rank · #687

Publisher · Academy Games, Inc.

Complexity2.9· Medium
Year2013
DesignerBrian Mayer
Community rating
Not yet rated
Stars earned
No stars earned yet
Player notes
No notes yet
Plays logged
No plays logged yet

Achievements

These are the generic achievements every game gets. Want a curated set for this game instead?

Sign in to track achievements
See which of these you have unlocked and your completion for this game.
  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Available · Automatic

    Log 5 plays of this game.

  • Regular at the Table

    Available · Automatic

    Log 10 plays of this game.

  • Dedicated Player

    Available · Automatic

    Log 25 plays of this game.

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Available · Automatic

    Win 5 plays of this game.

Request achievements for this game
Freedom: The Underground Railroad — cover

Game images courtesy of Freedom: The Underground Railroad on BoardGameGeek and respective publishers/uploaders.

Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down. Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game. Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause. The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations. Through careful planning and working together, the group might see an end to slavery in their time.

Site tags

Euro-style

Public player notes

No public notes yet. On the home weekly picks, add a note and tick Show on game page — your rating appears with the note.

Sign in
Sign in to see your star ratings for games you have rated.
If you like this, try…
From the same catalog, ranked by shared BGG mechanisms, categories, families, and site tags.