1001 Great Games
Games

Frosthaven

BGG rank · #20

Publisher · Cephalofair Games

Complexity4.4· Medium-heavy
Year2022
DesignerIsaac Childres
Community rating
3.5
1 rating
Stars earned
4
earned by 1 player
Player notes
1
note from players
Plays logged
4
1 player

Achievements

Sign in to track achievements
See which of these you have unlocked and your completion for this game.
  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Locked

    Log 5 plays of this game.

    Requires: First Play

  • Regular at the Table

    Locked

    Log 10 plays of this game.

    Requires: Getting the Hang of It

  • Dedicated Player

    Locked
    Plays

    Log 25 plays of this game.

    Requires: Regular at the Table

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Locked

    Win 5 plays of this game.

    Requires: First Victory

  • Chronicler of the North

    Locked
    Plays

    Log 50 plays of Frosthaven.

    Requires: Dedicated Player

  • Seasoned Adventurer

    Locked
    Win

    Win 10 scenarios.

    Requires: Table Champion

  • Legend of the Frozen North

    Locked
    Win

    Win 25 scenarios.

    Requires: Seasoned Adventurer

  • Two Against the Frost

    Locked
    Win

    Win a scenario with a 2-character party.

    Requires: First Victory

  • Three-Blade Party

    Locked
    Win

    Win a scenario with a 3-character party.

    Requires: First Victory

  • Full Party

    Locked
    Win

    Win a scenario with a full 4-character party.

    Requires: First Victory

  • On a Roll

    Locked
    Win

    Win 3 scenarios in a row.

    Requires: First Victory

  • Two-Handed

    Locked
    Solo
    Win

    Win a scenario in Solo Mode (one player, two characters).

    Requires: First Play

  • Lone Delver

    Locked
    Solo
    Win

    Win 5 solo scenarios.

    Requires: Two-Handed

  • Master of the Two-Handed Delve

    Locked
    Solo
    Win

    Win 15 solo scenarios.

    Requires: Lone Delver

  • Unbroken Solo

    Locked
    Solo
    Win

    Win 3 solo scenarios in a row.

    Requires: Two-Handed

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • A Hero Retires

    Locked
    Campaign
    Class

    Have a character complete their Personal Quest and retire. Pin before play and confirm in the debrief.

    Requires: First Play

  • Changing of the Guard

    Locked
    Campaign
    Class

    Retire 4 characters over the campaign. Pin before play and confirm in the debrief.

    Requires: A Hero Retires

  • Breaking Ground

    Locked
    Town

    Construct a newly unlocked building during the Construction step. Pin before play and confirm in the debrief.

    Requires: First Play

  • Growing Outpost

    Locked
    Town

    Raise Frosthaven to Prosperity Level 5. Pin before play and confirm in the debrief.

    Requires: A Hero Retires

  • Twin Ambitions

    Locked
    Campaign
    Class

    Spend 15 inspiration to complete a second Personal Quest at retirement. Pin before play and confirm in the debrief.

    Requires: A Hero Retires

  • Boomtown

    Locked
    Town

    Raise Frosthaven to the maximum Prosperity Level 9. Pin before play and confirm in the debrief.

    Requires: Growing Outpost

  • High Spirits

    Locked
    Town

    Reach 20 Morale on the campaign track and read its section. Pin before play and confirm in the debrief.

    Requires: First Play

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • The Craftsman's First Order

    Locked
    Resource

    Craft your first item at the Craftsman from a blueprint. Pin before play and confirm in the debrief.

    Requires: First Play

  • Bottled Brilliance

    Locked
    Resource

    Brew your first potion at the Alchemist using herbs. Pin before play and confirm in the debrief.

    Requires: First Play

  • Green Thumb

    Locked
    Resource

    Hold all six herb types (Snowthistle, Rockroot, Arrowvine, Axenut, Corpsecap, Flamefruit) in the Frosthaven supply at once. Pin before play and confirm in the debrief.

    Requires: The Craftsman's First Order

  • Well Stocked

    Locked
    Resource

    Hold all three material resources (Lumber, Metal, Hide) in the Frosthaven supply at once. Pin before play and confirm in the debrief.

    Requires: First Play

  • Cultivated Grounds

    Locked
    Resource
    Town

    Build the Garden and start harvesting herbs. Pin before play and confirm in the debrief.

    Requires: A Hero Retires

  • Hold the Walls

    Locked
    Combat
    Town

    Pass every defense check during a winter Outpost Attack Event so no building is damaged. Pin before play and confirm in the debrief.

    Requires: First Play

  • Rebuilt Stronger

    Locked
    Town

    Repair or rebuild a wrecked building after an attack event. Pin before play and confirm in the debrief.

    Requires: First Play

  • Standing Guard

    Locked
    Town

    Earn all 15 Town Guard perk marks (45 challenge checkmarks). Pin before play and confirm in the debrief.

    Requires: First Play

  • Seat of Power

    Locked
    Town

    Upgrade the Town Hall to Level 3 so the party keeps 2 Challenge Cards. Pin before play and confirm in the debrief.

    Requires: Breaking Ground

  • Full Roster

    Locked
    Campaign
    Class

    Unlock all 17 character classes. Pin before play and confirm in the debrief.

    Requires: A Hero Retires

  • Master Builder

    Locked
    Town

    Upgrade a building to its maximum level. Pin before play and confirm in the debrief.

    Requires: Growing Outpost

  • A City in the Snow

    Locked
    Town

    Have every unlocked building constructed and none wrecked. Pin before play and confirm in the debrief.

    Requires: Master Builder

  • The Long Night Ends

    Locked
    Campaign

    Complete the Frosthaven campaign. Pin before play and confirm in the debrief.

    Requires: Boomtown

  • Growing Stronger

    Locked
    Class

    Level up a character for the first time. Pin before play and confirm in the debrief.

    Requires: First Play

  • Mastered

    Locked
    Class

    Achieve a class mastery within a single winning scenario. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Goal Achieved

    Locked
    Class
    Combat

    Complete a Battle Goal in a winning scenario to earn a checkmark. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Grandmaster

    Locked
    Class

    Achieve both masteries of a single class over the campaign. Pin before play and confirm in the debrief.

    Requires: Mastered

  • Peak Power

    Locked
    Class

    Advance a character all the way to Level 9. Pin before play and confirm in the debrief.

    Requires: First Play

  • Sharper Edge

    Locked
    Class

    Purchase your first ability-card enhancement. Pin before play and confirm in the debrief.

    Requires: First Play

  • Two Forms, One Mind

    Locked
    Class
    Combat

    Win a scenario using both of the Geminate's forms. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Not a Scratch

    Locked
    Combat

    Win a scenario without any character suffering damage. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Into the Deep Freeze

    Locked
    Combat

    Win a scenario set to the maximum Scenario Level 7. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Boss Slayer

    Locked
    Boss
    Combat

    Defeat a boss scenario. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Against the Algox

    Locked
    Combat

    Win a scenario against the Algox. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Against the Unfettered

    Locked
    Combat

    Win a scenario against the Unfettered. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Against the Lurkers

    Locked
    Combat

    Win a scenario against the Lurkers. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Four Coins

    Locked
    Campaign

    Collect all four Ancient Coins across the campaign. Pin before play and confirm in the debrief.

    Requires: First Play

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • Solo Saga

    Locked
    Campaign
    Solo

    Complete the Frosthaven campaign as a solo, two-handed campaign. Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Class Act

    Locked
    Solo

    Win an official Frosthaven Solo Scenario and claim its unique class item (a Level 5+ character of that class). Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Five Solo Trials

    Locked
    Solo

    Win 5 official Frosthaven Solo Scenarios. Pin before play and confirm in the debrief.

    Requires: Class Act

  • A Blade for Every Hand

    Locked
    Solo

    Win all 17 official Solo Scenarios (Items 191–207). Pin before play and confirm in the debrief.

    Requires: Class Act

  • Solo and Frozen

    Locked
    Combat
    Solo

    Win a scenario at the maximum Scenario Level 7 in Solo Mode. Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Solo Boss Slayer

    Locked
    Boss
    Combat
    Solo

    Defeat a boss scenario in Solo Mode. Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Six Retirements

    Locked
    Class
    Solo

    Retire all six starting classes over one solo campaign. Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Bare Handed

    Locked
    Solo

    Win a scenario solo without any character using an item. Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Solo, Untouched

    Locked
    Combat
    Solo

    Win a scenario solo with no character suffering damage. Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Solo Grandmaster

    Locked
    Class
    Solo

    Achieve both masteries of a starting class during a solo campaign. Pin before play and confirm in the debrief.

    Requires: Two-Handed

  • Solo Boomtown

    Locked
    Solo
    Town

    Reach Prosperity Level 5 in a solo campaign. Pin before play and confirm in the debrief.

    Requires: Two-Handed

Frosthaven — cover

Game images courtesy of Frosthaven on BoardGameGeek and respective publishers/uploaders.

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces. Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa. In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress. Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them. —description from the publisher

Site tags

Thematic

Community signals

Rating distribution
3.5★ avg · 1 rating
0.5★5★
Rated by dimension
Community averages out of 5 · 1 player
Overall3.5/ 5
Gameplay3.5/ 5
Theme2.5/ 5
Artwork2.0/ 5
Components2.0/ 5
Replayability3.0/ 5

Public player notes

Weekly highlight · opted in on the home page · 1 note

  • abarbesgaardJul 25, 2026

    Rating · 3.5 of 5

    An awesome game, tough i wish that the time saved from Gloomhaven, were not just filled with even more stuff too do

Sign in
Sign in to see your star ratings for games you have rated.
If you like this, try…
From the same catalog, ranked by shared BGG mechanisms, categories, families, and site tags.