Frosthaven
BGG rank · #20
Publisher · Cephalofair Games
Achievements
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First Play
Available · AutomaticLog your first play of this game.
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Getting the Hang of It
LockedLog 5 plays of this game.
Requires: First Play
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Regular at the Table
LockedLog 10 plays of this game.
Requires: Getting the Hang of It
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Dedicated Player
LockedPlaysLog 25 plays of this game.
Requires: Regular at the Table
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First Victory
Available · AutomaticWin a play of this game.
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Table Champion
LockedWin 5 plays of this game.
Requires: First Victory
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Chronicler of the North
LockedPlaysLog 50 plays of Frosthaven.
Requires: Dedicated Player
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Seasoned Adventurer
LockedWinWin 10 scenarios.
Requires: Table Champion
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Legend of the Frozen North
LockedWinWin 25 scenarios.
Requires: Seasoned Adventurer
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Two Against the Frost
LockedWinWin a scenario with a 2-character party.
Requires: First Victory
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Three-Blade Party
LockedWinWin a scenario with a 3-character party.
Requires: First Victory
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Full Party
LockedWinWin a scenario with a full 4-character party.
Requires: First Victory
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On a Roll
LockedWinWin 3 scenarios in a row.
Requires: First Victory
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Two-Handed
LockedSoloWinWin a scenario in Solo Mode (one player, two characters).
Requires: First Play
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Lone Delver
LockedSoloWinWin 5 solo scenarios.
Requires: Two-Handed
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Master of the Two-Handed Delve
LockedSoloWinWin 15 solo scenarios.
Requires: Lone Delver
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Unbroken Solo
LockedSoloWinWin 3 solo scenarios in a row.
Requires: Two-Handed
???
HiddenHidden achievement — keep playing to discover it.
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A Hero Retires
LockedCampaignClassHave a character complete their Personal Quest and retire. Pin before play and confirm in the debrief.
Requires: First Play
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Changing of the Guard
LockedCampaignClassRetire 4 characters over the campaign. Pin before play and confirm in the debrief.
Requires: A Hero Retires
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Breaking Ground
LockedTownConstruct a newly unlocked building during the Construction step. Pin before play and confirm in the debrief.
Requires: First Play
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Growing Outpost
LockedTownRaise Frosthaven to Prosperity Level 5. Pin before play and confirm in the debrief.
Requires: A Hero Retires
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Twin Ambitions
LockedCampaignClassSpend 15 inspiration to complete a second Personal Quest at retirement. Pin before play and confirm in the debrief.
Requires: A Hero Retires
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Boomtown
LockedTownRaise Frosthaven to the maximum Prosperity Level 9. Pin before play and confirm in the debrief.
Requires: Growing Outpost
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High Spirits
LockedTownReach 20 Morale on the campaign track and read its section. Pin before play and confirm in the debrief.
Requires: First Play
???
HiddenHidden achievement — keep playing to discover it.
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The Craftsman's First Order
LockedResourceCraft your first item at the Craftsman from a blueprint. Pin before play and confirm in the debrief.
Requires: First Play
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Bottled Brilliance
LockedResourceBrew your first potion at the Alchemist using herbs. Pin before play and confirm in the debrief.
Requires: First Play
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Green Thumb
LockedResourceHold all six herb types (Snowthistle, Rockroot, Arrowvine, Axenut, Corpsecap, Flamefruit) in the Frosthaven supply at once. Pin before play and confirm in the debrief.
Requires: The Craftsman's First Order
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Well Stocked
LockedResourceHold all three material resources (Lumber, Metal, Hide) in the Frosthaven supply at once. Pin before play and confirm in the debrief.
Requires: First Play
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Cultivated Grounds
LockedResourceTownBuild the Garden and start harvesting herbs. Pin before play and confirm in the debrief.
Requires: A Hero Retires
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Hold the Walls
LockedCombatTownPass every defense check during a winter Outpost Attack Event so no building is damaged. Pin before play and confirm in the debrief.
Requires: First Play
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Rebuilt Stronger
LockedTownRepair or rebuild a wrecked building after an attack event. Pin before play and confirm in the debrief.
Requires: First Play
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Standing Guard
LockedTownEarn all 15 Town Guard perk marks (45 challenge checkmarks). Pin before play and confirm in the debrief.
Requires: First Play
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Seat of Power
LockedTownUpgrade the Town Hall to Level 3 so the party keeps 2 Challenge Cards. Pin before play and confirm in the debrief.
Requires: Breaking Ground
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Full Roster
LockedCampaignClassUnlock all 17 character classes. Pin before play and confirm in the debrief.
Requires: A Hero Retires
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Master Builder
LockedTownUpgrade a building to its maximum level. Pin before play and confirm in the debrief.
Requires: Growing Outpost
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A City in the Snow
LockedTownHave every unlocked building constructed and none wrecked. Pin before play and confirm in the debrief.
Requires: Master Builder
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The Long Night Ends
LockedCampaignComplete the Frosthaven campaign. Pin before play and confirm in the debrief.
Requires: Boomtown
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Growing Stronger
LockedClassLevel up a character for the first time. Pin before play and confirm in the debrief.
Requires: First Play
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Mastered
LockedClassAchieve a class mastery within a single winning scenario. Pin before play and confirm in the debrief.
Requires: First Victory
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Goal Achieved
LockedClassCombatComplete a Battle Goal in a winning scenario to earn a checkmark. Pin before play and confirm in the debrief.
Requires: First Victory
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Grandmaster
LockedClassAchieve both masteries of a single class over the campaign. Pin before play and confirm in the debrief.
Requires: Mastered
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Peak Power
LockedClassAdvance a character all the way to Level 9. Pin before play and confirm in the debrief.
Requires: First Play
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Sharper Edge
LockedClassPurchase your first ability-card enhancement. Pin before play and confirm in the debrief.
Requires: First Play
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Two Forms, One Mind
LockedClassCombatWin a scenario using both of the Geminate's forms. Pin before play and confirm in the debrief.
Requires: First Victory
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Not a Scratch
LockedCombatWin a scenario without any character suffering damage. Pin before play and confirm in the debrief.
Requires: First Victory
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Into the Deep Freeze
LockedCombatWin a scenario set to the maximum Scenario Level 7. Pin before play and confirm in the debrief.
Requires: First Victory
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Boss Slayer
LockedBossCombatDefeat a boss scenario. Pin before play and confirm in the debrief.
Requires: First Victory
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Against the Algox
LockedCombatWin a scenario against the Algox. Pin before play and confirm in the debrief.
Requires: First Victory
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Against the Unfettered
LockedCombatWin a scenario against the Unfettered. Pin before play and confirm in the debrief.
Requires: First Victory
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Against the Lurkers
LockedCombatWin a scenario against the Lurkers. Pin before play and confirm in the debrief.
Requires: First Victory
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Four Coins
LockedCampaignCollect all four Ancient Coins across the campaign. Pin before play and confirm in the debrief.
Requires: First Play
???
HiddenHidden achievement — keep playing to discover it.
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Solo Saga
LockedCampaignSoloComplete the Frosthaven campaign as a solo, two-handed campaign. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Class Act
LockedSoloWin an official Frosthaven Solo Scenario and claim its unique class item (a Level 5+ character of that class). Pin before play and confirm in the debrief.
Requires: Two-Handed
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Five Solo Trials
LockedSoloWin 5 official Frosthaven Solo Scenarios. Pin before play and confirm in the debrief.
Requires: Class Act
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A Blade for Every Hand
LockedSoloWin all 17 official Solo Scenarios (Items 191–207). Pin before play and confirm in the debrief.
Requires: Class Act
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Solo and Frozen
LockedCombatSoloWin a scenario at the maximum Scenario Level 7 in Solo Mode. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Solo Boss Slayer
LockedBossCombatSoloDefeat a boss scenario in Solo Mode. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Six Retirements
LockedClassSoloRetire all six starting classes over one solo campaign. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Bare Handed
LockedSoloWin a scenario solo without any character using an item. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Solo, Untouched
LockedCombatSoloWin a scenario solo with no character suffering damage. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Solo Grandmaster
LockedClassSoloAchieve both masteries of a starting class during a solo campaign. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Solo Boomtown
LockedSoloTownReach Prosperity Level 5 in a solo campaign. Pin before play and confirm in the debrief.
Requires: Two-Handed
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Game images courtesy of Frosthaven on BoardGameGeek and respective publishers/uploaders.
Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces. Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa. In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress. Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them. —description from the publisher
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Public player notes
Weekly highlight · opted in on the home page · 1 note
- abarbesgaardJul 25, 2026
Rating · 3.5 of 5
An awesome game, tough i wish that the time saved from Gloomhaven, were not just filled with even more stuff too do