1001 Great Games
Games

Ghost Stories

BGG rank · #469

Publisher · Repos Production

Complexity2.9· Medium
Year2008
DesignerAntoine Bauza
Community rating
Not yet rated
Stars earned
No stars earned yet
Player notes
No notes yet
Plays logged
No plays logged yet

Achievements

These are the generic achievements every game gets. Want a curated set for this game instead?

Sign in to track achievements
See which of these you have unlocked and your completion for this game.
  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Available · Automatic

    Log 5 plays of this game.

  • Regular at the Table

    Available · Automatic

    Log 10 plays of this game.

  • Dedicated Player

    Available · Automatic

    Log 25 plays of this game.

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Available · Automatic

    Win 5 plays of this game.

Request achievements for this game
Ghost Stories — cover

Game images courtesy of Ghost Stories on BoardGameGeek and respective publishers/uploaders.

Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts. The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles. To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a powe

Site tags

Thematic

Public player notes

No public notes yet. On the home weekly picks, add a note and tick Show on game page — your rating appears with the note.

Sign in
Sign in to see your star ratings for games you have rated.
If you like this, try…
From the same catalog, ranked by shared BGG mechanisms, categories, families, and site tags.