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Scythe

BGG rank · #27

Publisher · Stonemaier Games

Complexity3.5· Medium
Year2016
DesignerJamey Stegmaier
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Achievements

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  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Locked

    Log 5 plays of this game.

    Requires: First Play

  • Regular at the Table

    Locked

    Log 10 plays of this game.

    Requires: Getting the Hang of It

  • Dedicated Player

    Locked

    Log 25 plays of this game.

    Requires: Regular at the Table

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Locked

    Win 5 plays of this game.

    Requires: First Victory

  • Feared Across Eastern Europa

    Locked
    Win

    Win 10 plays of Scythe.

    Requires: Table Champion

  • Rising Empire

    Locked
    Score

    Finish with a score of at least 60 coins.

    Requires: First Play

  • Industrial Powerhouse

    Locked
    Score

    Finish with a score of at least 80 coins.

    Requires: Rising Empire

  • Ruler of Eastern Europa

    Locked
    Score

    Finish with a score of at least 100 coins.

    Requires: Industrial Powerhouse

  • Border Skirmish

    Locked
    Win

    Win a 2-player game.

    Requires: First Victory

  • Full Table Conquest

    Locked
    Win

    Win a 5-player game.

    Requires: First Victory

  • Unstoppable Faction

    Locked
    Win

    Win 3 consecutive Scythe plays.

    Requires: First Victory

  • Fully Modernized

    Locked
    Star
    Upgrade

    Complete all 6 upgrades on your player mat in one game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Iron Legion

    Locked
    Deploy
    Star

    Deploy all 4 of your mechs in one game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Master Builder

    Locked
    Build
    Star

    Build all 4 of your structures in one game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Full Roster

    Locked
    Enlist
    Star

    Enlist all 4 of your recruits in one game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Every Hand on Deck

    Locked
    Star
    Workforce

    Get all 8 of your workers onto the board in one game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Mission Accomplished

    Locked
    Objective
    Star

    Complete one of your two objective cards for a star. Pin before play and confirm in the debrief.

    Requires: First Play

  • Beloved Leader

    Locked
    Popularity
    Star

    Reach the maximum position on the Popularity Track. Pin before play and confirm in the debrief.

    Requires: First Play

  • Peak Power

    Locked
    Power
    Star

    Reach the maximum position on the Power Track. Pin before play and confirm in the debrief.

    Requires: First Play

  • First Blood

    Locked
    Combat
    Star

    Win a combat and place a combat star. Pin before play and confirm in the debrief.

    Requires: First Play

  • Undefeated

    Locked
    Combat
    Star

    Win combat twice in the same game to place both combat stars. Pin before play and confirm in the debrief.

    Requires: First Blood

  • Triumph Track Complete

    Locked
    Star

    Place your 6th star, triggering the end of the game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Renaissance Ruler

    Locked
    Star

    Earn your 6 stars from 6 different star categories in one game. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Bountiful Mill

    Locked
    Structure

    Use your Mill's bonus to gain an extra resource during a Produce action. Pin before play and confirm in the debrief.

    Requires: First Play

  • Underground Network

    Locked
    Structure

    Move a unit through your Mine as if it were a tunnel. Pin before play and confirm in the debrief.

    Requires: First Play

  • War Chest

    Locked
    Structure

    Gain bonus power from your Armory while taking a Trade action. Pin before play and confirm in the debrief.

    Requires: First Play

  • Monumental Support

    Locked
    Structure

    Gain popularity from your Monument while taking a Bolster action. Pin before play and confirm in the debrief.

    Requires: First Play

  • Fording the River

    Locked
    Riverwalk

    Use your faction's Riverwalk mech ability to move across a river. Pin before play and confirm in the debrief.

    Requires: First Play

  • Watching the Neighbors

    Locked
    Enlist

    Trigger a Recruit Ongoing Bonus when the player to your left or right takes the matching bottom-row action. Pin before play and confirm in the debrief.

    Requires: First Play

  • Factory Floor

    Locked
    Factory

    Claim a Factory card and use one of its bonus actions. Pin before play and confirm in the debrief.

    Requires: First Play

  • Chance Encounter

    Locked
    Encounter

    Resolve an Encounter card by spending or losing popularity, power, or a combat card. Pin before play and confirm in the debrief.

    Requires: First Play

  • Iron Grip

    Locked
    Territory

    Control at least 8 territories at the same time. Pin before play and confirm in the debrief.

    Requires: First Play

  • Diplomatic Solution

    Locked
    Peaceful

    Win a game without ever initiating combat as the aggressor. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Combat Engineer

    Locked
    Faction

    As Saxony, use Disarm to strip an opponent's power on a tunnel or Mine territory before combat. Pin before play and confirm in the debrief.

    Requires: First Play

  • People's Army in Force

    Locked
    Faction

    As Nordic, play a bonus combat card thanks to People's Army. Pin before play and confirm in the debrief.

    Requires: First Play

  • Village Network

    Locked
    Faction

    As Rusviet, use Township to move between a village and the Factory as if they were adjacent. Pin before play and confirm in the debrief.

    Requires: First Play

  • No Hard Feelings

    Locked
    Faction

    As Polania, force an opponent's workers to retreat after winning combat without losing popularity thanks to Camaraderie. Pin before play and confirm in the debrief.

    Requires: First Play

  • Saxon Ascendancy

    Locked
    Faction
    Win

    Win a game playing as Saxony. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Nordic Ascendancy

    Locked
    Faction
    Win

    Win a game playing as Nordic. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Rusviet Ascendancy

    Locked
    Faction
    Win

    Win a game playing as Rusviet. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Polania Ascendancy

    Locked
    Faction
    Win

    Win a game playing as Polania. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Crimean Ascendancy

    Locked
    Faction
    Win

    Win a game playing as Crimea. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Shogunate Ascendant

    Locked
    Faction
    Ifa
    Win

    Win a game playing as the Togawa Shogunate. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Victory

  • Clan Albion Triumphant

    Locked
    Faction
    Ifa
    Win

    Win a game playing as Clan Albion. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Victory

  • Silent Sabotage

    Locked
    Ifa
    Togawa

    As Togawa, place an armed Trap token using your Maifuku faction ability. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Play

  • Ghost of the Trapline

    Locked
    Ifa
    Togawa

    As Togawa, use Shinobi to move directly to one of your Trap tokens' territories. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: Silent Sabotage

  • Sprung

    Locked
    Ifa
    Togawa

    Trigger the penalty of an opponent's armed Trap token by moving into its territory. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Play

  • Claiming New Ground

    Locked
    Albion
    Ifa

    As Albion, place a Flag token using your Exalt faction ability. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Play

  • Distant Holdings

    Locked
    Albion
    Ifa

    As Albion, finish the game with a Flag token counting as a controlled territory for end-game scoring. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: Claiming New Ground

  • Iron Defense

    Locked
    Albion
    Combat
    Ifa

    As Albion, gain power from your Shield ability while defending in combat. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Play

  • First Strike

    Locked
    Albion
    Combat
    Ifa

    As Albion, reduce an opponent's power with your Sword ability before attacking. Pin before play and confirm in the debrief.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Play

  • Full House

    Locked
    Ifa
    Social
    Win

    Win a 7-player game.

    Add Scythe: Invaders from Afar to your collection to unlock.

    Requires: First Victory

  • Taking to the Skies

    Locked
    Airship
    Wind Gambit

    Move your airship for the first time. Pin before play and confirm in the debrief.

    Add Scythe: The Wind Gambit to your collection to unlock.

    Requires: First Play

  • Aerial Supply Line

    Locked
    Airship
    Wind Gambit

    Use your airship to transport a worker or resource onto a new territory. Pin before play and confirm in the debrief.

    Add Scythe: The Wind Gambit to your collection to unlock.

    Requires: Taking to the Skies

  • Wind Tactician

    Locked
    Airship
    Wind Gambit

    Resolve one of your airship's aggressive or passive tile abilities during a game. Pin before play and confirm in the debrief.

    Add Scythe: The Wind Gambit to your collection to unlock.

    Requires: Taking to the Skies

  • Dogfight

    Locked
    Airship
    Combat
    Wind Gambit

    Win a combat fought entirely between two airships. Pin before play and confirm in the debrief.

    Add Scythe: The Wind Gambit to your collection to unlock.

    Requires: Taking to the Skies

  • New Horizons

    Locked
    Wind Gambit

    Play and finish a game using The Wind Gambit's Resolution Module. Pin before play and confirm in the debrief.

    Add Scythe: The Wind Gambit to your collection to unlock.

    Requires: First Play

  • Master of the Skies

    Locked
    Airship
    Win
    Wind Gambit

    Win a game using The Wind Gambit's airship module. Pin before play and confirm in the debrief.

    Add Scythe: The Wind Gambit to your collection to unlock.

    Requires: Taking to the Skies

  • The Campaign Begins

    Locked
    Campaign
    Rise Of Fenris

    Begin the Rise of Fenris campaign by playing Episode I. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: First Play

  • Custom Engineering

    Locked
    Campaign
    Rise Of Fenris

    Customize one of your mechs with a Mech Mod instead of its standard faction ability. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: The Campaign Begins

  • Retrofitted

    Locked
    Campaign
    Rise Of Fenris

    Apply an Infrastructure Mod to one of your structures. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: The Campaign Begins

  • Path of Vesna

    Locked
    Faction
    Rise Of Fenris
    Win

    Win a game playing as Vesna. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: The Campaign Begins

  • Rise of Fenris

    Locked
    Faction
    Rise Of Fenris
    Win

    Win a game playing as the Fenris faction. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: The Campaign Begins

  • End of the Campaign

    Locked
    Campaign
    Rise Of Fenris

    Complete all 8 episodes of the Rise of Fenris campaign. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: The Campaign Begins

  • Written in Ink

    Locked
    Campaign
    Rise Of Fenris

    Apply a permanent sticker or component change to your physical copy during a campaign episode. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: The Campaign Begins

  • Lone Commander

    Locked
    Campaign
    Rise Of Fenris
    Solo

    Complete a Rise of Fenris campaign episode in a solo game. Pin before play and confirm in the debrief.

    Add Scythe: The Rise of Fenris to your collection to unlock.

    Requires: The Campaign Begins

Scythe — cover

Game images courtesy of Scythe on BoardGameGeek and respective publishers/uploaders.

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enli

Site tags

Euro-style
Thematic

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