Scythe
BGG rank · #27
Publisher · Stonemaier Games
Achievements
/pic3163924.jpg)
First Play
Available · AutomaticLog your first play of this game.
/pic3163924.jpg)
Getting the Hang of It
LockedLog 5 plays of this game.
Requires: First Play
/pic3163924.jpg)
Regular at the Table
LockedLog 10 plays of this game.
Requires: Getting the Hang of It
/pic3163924.jpg)
Dedicated Player
LockedLog 25 plays of this game.
Requires: Regular at the Table
/pic3163924.jpg)
First Victory
Available · AutomaticWin a play of this game.
/pic3163924.jpg)
Table Champion
LockedWin 5 plays of this game.
Requires: First Victory
/pic3163924.jpg)
Feared Across Eastern Europa
LockedWinWin 10 plays of Scythe.
Requires: Table Champion
/pic3163924.jpg)
Rising Empire
LockedScoreFinish with a score of at least 60 coins.
Requires: First Play
/pic3163924.jpg)
Industrial Powerhouse
LockedScoreFinish with a score of at least 80 coins.
Requires: Rising Empire
/pic3163924.jpg)
Ruler of Eastern Europa
LockedScoreFinish with a score of at least 100 coins.
Requires: Industrial Powerhouse
/pic3163924.jpg)
Border Skirmish
LockedWinWin a 2-player game.
Requires: First Victory
/pic3163924.jpg)
Full Table Conquest
LockedWinWin a 5-player game.
Requires: First Victory
/pic3163924.jpg)
Unstoppable Faction
LockedWinWin 3 consecutive Scythe plays.
Requires: First Victory
/pic3163924.jpg)
Fully Modernized
LockedStarUpgradeComplete all 6 upgrades on your player mat in one game. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Iron Legion
LockedDeployStarDeploy all 4 of your mechs in one game. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Master Builder
LockedBuildStarBuild all 4 of your structures in one game. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Full Roster
LockedEnlistStarEnlist all 4 of your recruits in one game. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Every Hand on Deck
LockedStarWorkforceGet all 8 of your workers onto the board in one game. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Mission Accomplished
LockedObjectiveStarComplete one of your two objective cards for a star. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Beloved Leader
LockedPopularityStarReach the maximum position on the Popularity Track. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Peak Power
LockedPowerStarReach the maximum position on the Power Track. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
First Blood
LockedCombatStarWin a combat and place a combat star. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Undefeated
LockedCombatStarWin combat twice in the same game to place both combat stars. Pin before play and confirm in the debrief.
Requires: First Blood
/pic3163924.jpg)
Triumph Track Complete
LockedStarPlace your 6th star, triggering the end of the game. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Renaissance Ruler
LockedStarEarn your 6 stars from 6 different star categories in one game. Pin before play and confirm in the debrief.
Requires: First Victory
/pic3163924.jpg)
Bountiful Mill
LockedStructureUse your Mill's bonus to gain an extra resource during a Produce action. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Underground Network
LockedStructureMove a unit through your Mine as if it were a tunnel. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
War Chest
LockedStructureGain bonus power from your Armory while taking a Trade action. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Monumental Support
LockedStructureGain popularity from your Monument while taking a Bolster action. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Fording the River
LockedRiverwalkUse your faction's Riverwalk mech ability to move across a river. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Watching the Neighbors
LockedEnlistTrigger a Recruit Ongoing Bonus when the player to your left or right takes the matching bottom-row action. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Factory Floor
LockedFactoryClaim a Factory card and use one of its bonus actions. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Chance Encounter
LockedEncounterResolve an Encounter card by spending or losing popularity, power, or a combat card. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Iron Grip
LockedTerritoryControl at least 8 territories at the same time. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Diplomatic Solution
LockedPeacefulWin a game without ever initiating combat as the aggressor. Pin before play and confirm in the debrief.
Requires: First Victory
/pic3163924.jpg)
Combat Engineer
LockedFactionAs Saxony, use Disarm to strip an opponent's power on a tunnel or Mine territory before combat. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
People's Army in Force
LockedFactionAs Nordic, play a bonus combat card thanks to People's Army. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Village Network
LockedFactionAs Rusviet, use Township to move between a village and the Factory as if they were adjacent. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
No Hard Feelings
LockedFactionAs Polania, force an opponent's workers to retreat after winning combat without losing popularity thanks to Camaraderie. Pin before play and confirm in the debrief.
Requires: First Play
/pic3163924.jpg)
Saxon Ascendancy
LockedFactionWinWin a game playing as Saxony. Pin before play and confirm in the debrief.
Requires: First Victory
/pic3163924.jpg)
Nordic Ascendancy
LockedFactionWinWin a game playing as Nordic. Pin before play and confirm in the debrief.
Requires: First Victory
/pic3163924.jpg)
Rusviet Ascendancy
LockedFactionWinWin a game playing as Rusviet. Pin before play and confirm in the debrief.
Requires: First Victory
/pic3163924.jpg)
Polania Ascendancy
LockedFactionWinWin a game playing as Polania. Pin before play and confirm in the debrief.
Requires: First Victory
/pic3163924.jpg)
Crimean Ascendancy
LockedFactionWinWin a game playing as Crimea. Pin before play and confirm in the debrief.
Requires: First Victory
/pic3163924.jpg)
Shogunate Ascendant
LockedFactionIfaWinWin a game playing as the Togawa Shogunate. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Victory
/pic3163924.jpg)
Clan Albion Triumphant
LockedFactionIfaWinWin a game playing as Clan Albion. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Victory
/pic3163924.jpg)
Silent Sabotage
LockedIfaTogawaAs Togawa, place an armed Trap token using your Maifuku faction ability. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
Ghost of the Trapline
LockedIfaTogawaAs Togawa, use Shinobi to move directly to one of your Trap tokens' territories. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: Silent Sabotage
/pic3163924.jpg)
Sprung
LockedIfaTogawaTrigger the penalty of an opponent's armed Trap token by moving into its territory. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
Claiming New Ground
LockedAlbionIfaAs Albion, place a Flag token using your Exalt faction ability. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
Distant Holdings
LockedAlbionIfaAs Albion, finish the game with a Flag token counting as a controlled territory for end-game scoring. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: Claiming New Ground
/pic3163924.jpg)
Iron Defense
LockedAlbionCombatIfaAs Albion, gain power from your Shield ability while defending in combat. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
First Strike
LockedAlbionCombatIfaAs Albion, reduce an opponent's power with your Sword ability before attacking. Pin before play and confirm in the debrief.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
Full House
LockedIfaSocialWinWin a 7-player game.
Add Scythe: Invaders from Afar to your collection to unlock.
Requires: First Victory
/pic3163924.jpg)
Taking to the Skies
LockedAirshipWind GambitMove your airship for the first time. Pin before play and confirm in the debrief.
Add Scythe: The Wind Gambit to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
Aerial Supply Line
LockedAirshipWind GambitUse your airship to transport a worker or resource onto a new territory. Pin before play and confirm in the debrief.
Add Scythe: The Wind Gambit to your collection to unlock.
Requires: Taking to the Skies
/pic3163924.jpg)
Wind Tactician
LockedAirshipWind GambitResolve one of your airship's aggressive or passive tile abilities during a game. Pin before play and confirm in the debrief.
Add Scythe: The Wind Gambit to your collection to unlock.
Requires: Taking to the Skies
/pic3163924.jpg)
Dogfight
LockedAirshipCombatWind GambitWin a combat fought entirely between two airships. Pin before play and confirm in the debrief.
Add Scythe: The Wind Gambit to your collection to unlock.
Requires: Taking to the Skies
/pic3163924.jpg)
New Horizons
LockedWind GambitPlay and finish a game using The Wind Gambit's Resolution Module. Pin before play and confirm in the debrief.
Add Scythe: The Wind Gambit to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
Master of the Skies
LockedAirshipWinWind GambitWin a game using The Wind Gambit's airship module. Pin before play and confirm in the debrief.
Add Scythe: The Wind Gambit to your collection to unlock.
Requires: Taking to the Skies
/pic3163924.jpg)
The Campaign Begins
LockedCampaignRise Of FenrisBegin the Rise of Fenris campaign by playing Episode I. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: First Play
/pic3163924.jpg)
Custom Engineering
LockedCampaignRise Of FenrisCustomize one of your mechs with a Mech Mod instead of its standard faction ability. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: The Campaign Begins
/pic3163924.jpg)
Retrofitted
LockedCampaignRise Of FenrisApply an Infrastructure Mod to one of your structures. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: The Campaign Begins
/pic3163924.jpg)
Path of Vesna
LockedFactionRise Of FenrisWinWin a game playing as Vesna. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: The Campaign Begins
/pic3163924.jpg)
Rise of Fenris
LockedFactionRise Of FenrisWinWin a game playing as the Fenris faction. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: The Campaign Begins
/pic3163924.jpg)
End of the Campaign
LockedCampaignRise Of FenrisComplete all 8 episodes of the Rise of Fenris campaign. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: The Campaign Begins
/pic3163924.jpg)
Written in Ink
LockedCampaignRise Of FenrisApply a permanent sticker or component change to your physical copy during a campaign episode. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: The Campaign Begins
/pic3163924.jpg)
Lone Commander
LockedCampaignRise Of FenrisSoloComplete a Rise of Fenris campaign episode in a solo game. Pin before play and confirm in the debrief.
Add Scythe: The Rise of Fenris to your collection to unlock.
Requires: The Campaign Begins
/pic3163924.jpg)
Game images courtesy of Scythe on BoardGameGeek and respective publishers/uploaders.
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enli
Site tags
Public player notes
No public notes yet. On the home weekly picks, add a note and tick Show on game page — your rating appears with the note.
- My Little Scythe · #923
- Gaia Project · #13
- Tapestry · #305
- Terraforming Mars · #9
- Terra Mystica · #36
- Twilight Imperium: Fourth Edition · #7
- On Mars · #59
- Maracaibo · #91
/pic3037396.jpg)
/pic3911078.jpg)
/pic3487272.jpg)