1001 Great Games
Games

Sidereal Confluence

BGG rank · #393

Publisher · WizKids (I)

Complexity3.6· Medium-heavy
DesignerTauCeti Deichmann
Community rating
Not yet rated
Cover love
No swipes yet
Weekly hand
Not in any hand right now
Player notes
No notes yet
Plays logged
No plays logged yet
Sidereal Confluence — cover

Game images courtesy of Sidereal Confluence on BoardGameGeek and respective publishers/uploaders.

Sign in
Sign in to see your star ratings for games you have rated.
If you like this, try…
From the same catalog, ranked by shared BGG mechanisms, categories, families, and site tags.

Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow it to produce goods for the next turn. Scheming, dealing, and mutually beneficial agreements are key to success. While technically a competitive game, Sidereal Confluence has a cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you'll develop technologies and colonize planets to form a civilization that is the envy of the galaxy. Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture's economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture's outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources. Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race's special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched

Site tags

Euro-style
Thematic

Public player notes

No public notes yet. On the home weekly picks, add a note and tick Show on game page — your rating appears with the note.