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Sword & Sorcery: Immortal Souls

BGG rank · #543

Publisher · Ares Games

Complexity4.1· Medium-heavy
DesignerSimone Romano+1
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Sword & Sorcery: Immortal Souls — cover

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The legend begins! Play heroes of epic stature against the forces of evil. Five heroes awoke from the dead and were made immortal to save the kingdom from the rise of darkness. In Sword & Sorcery: Immortal Souls, up to five players control one or more of these legendary characters brought back to life by powerful sorcery, to fight against the forces of evil, controlled by the game itself. Heroes grow stronger during their story-driven quests. Along the battles, they acquire soul points that regenerate their souls, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts. An innovative A.I. system allows the control and management of enemies by the players, giving them intelligent behavior and creating interesting battles every time, with no Game Master required. There is no player elimination - when a hero dies, he becomes a ghost soul, an ethereal form able to use its unique ghost shout against enemies, and then he can resurrect spending Soul points at the Gods altar. The game features ultra detailed 32mm scale figures and modular boards, several decks of cards, Solo Play, high character customization, sophisticated combat and magic system, and quests designed to be completed in about 90 minutes or less. Gameplay In Sword & Sorcery, each player controls one or more heroes. Each hero is represented by a miniature, a hero sheet, a soul gem, and a number of power and equipment cards. Heroes may have one of two different classes, representing parallel destinies of the character - the result of his or her choices in the past life. The hero sheet is two-sided, to show both options, and each class has unique hero cards to use. The forces of Evil are controlled by the A.I. system of the game. Each enemy has different fighting styles, multiple behaviors, weapons, and additional powers. Each enemy is described by a miniature, a tarot-sized Enemy scroll, and the Enemy card (to keep track of the defensive capabilities of the enemy,

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