The Elder Scrolls: Betrayal of the Second Era
BGG rank · #143
Publisher · Chip Theory Games
Achievements
These are the generic achievements every game gets. Want a curated set for this game instead?
/pic8332880.jpg)
First Play
Available · AutomaticLog your first play of this game.
/pic8332880.jpg)
Getting the Hang of It
Available · AutomaticLog 5 plays of this game.
/pic8332880.jpg)
Regular at the Table
Available · AutomaticLog 10 plays of this game.
/pic8332880.jpg)
Dedicated Player
Available · AutomaticLog 25 plays of this game.
/pic8332880.jpg)
First Victory
Available · AutomaticWin a play of this game.
/pic8332880.jpg)
Table Champion
Available · AutomaticWin 5 plays of this game.
/pic8332880.jpg)
Game images courtesy of The Elder Scrolls: Betrayal of the Second Era on BoardGameGeek and respective publishers/uploaders.
The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat. Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.
Site tags
Public player notes
No public notes yet. On the home weekly picks, add a note and tick Show on game page — your rating appears with the note.
- Oathsworn: Into the Deepwood · #65
- Too Many Bones · #37
- Mage Knight Board Game · #39
- Arydia: The Paths We Dare Tread · #396
- HeroQuest · #713
- Gloomhaven · #4
- Mansions of Madness: Second Edition · #79
- Tainted Grail: The Fall of Avalon · #139