Brass: Birmingham
BGG rank · #1
Publisher · Roxley
Achievements
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First Play
Available · AutomaticLog your first play of this game.
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Getting the Hang of It
Available · AutomaticLog 5 plays of this game.
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Regular at the Table
Available · AutomaticLog 10 plays of this game.
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Dedicated Player
Available · AutomaticLog 25 plays of this game.
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First Victory
Available · AutomaticWin a play of this game.
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Table Champion
Available · AutomaticWin 5 plays of this game.
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Industrialist
LockedLog 15 plays of Brass: Birmingham.
Requires: Regular at the Table
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Captain of Industry
LockedLog 50 plays of Brass: Birmingham.
Requires: Industrialist
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Magnate
LockedWin 10 games.
Requires: Table Champion
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Baron of Birmingham
LockedWin 25 games.
Requires: Magnate
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Duelist
LockedWin a 2-player game.
Requires: First Victory
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Tycoon
LockedWin a 4-player game — the full table.
Requires: First Victory
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On a Roll
LockedWin 3 games in a row.
Requires: First Victory
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Industrial Dynasty
LockedWin 5 games in a row.
Requires: On a Roll
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Century Club
LockedFinish a game with at least 100 Victory Points.
Requires: First Play
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150 Club
LockedFinish a game with at least 150 Victory Points.
Requires: Century Club
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Titan of Industry
LockedFinish a game with at least 175 Victory Points.
Requires: 150 Club
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Bridesmaid
LockedFinish 2nd (right behind the winner) 3 times.
Requires: First Play
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Ironclad Victory
LockedWin a game without ever taking a Loan. Pin before play and confirm in the debrief.
Requires: First Victory
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First Kiln
LockedBe the first player in the game to flip a Pottery tile. Pin before play and confirm in the debrief.
Requires: First Play
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Master Potter
LockedBuild and flip a Level III Pottery tile — the 21-VP jewel of Birmingham. Pin before play and confirm in the debrief.
Requires: First Kiln
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Industrial Revolution
LockedFlip at least one tile of every industry type in a single game — Cotton, Coal, Iron, Brewery, Manufactured Goods, and Pottery. Pin before play and confirm in the debrief.
Requires: First Play
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Full Cotton
LockedFlip all of your Cotton Mill tiles across a single game. Pin before play and confirm in the debrief.
Requires: First Play
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Goods Factory
LockedFlip all three of your Manufactured Goods tiles in a single game. Pin before play and confirm in the debrief.
Requires: First Play
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Beer Magnate
LockedFlip both of your Brewery tiles in a single game. Pin before play and confirm in the debrief.
Requires: First Play
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Double Rail
Available · Pin to activateBuild 2 rail links in a single Network action (paying the extra cost, coal, and beer). Pin before play and confirm in the debrief.
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High-Value Link
Available · Pin to activateHave a single link tile score 15 or more VP from the flipped industries in its connected cities. Pin before play and confirm in the debrief.
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Far Reach
Available · Pin to activateConnect Birmingham to a merchant city through your own links. Pin before play and confirm in the debrief.
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First to Market
LockedBe the first player to sell to any merchant, claiming its merchant beer. Pin before play and confirm in the debrief.
Requires: First Play
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Merchant Hunter
LockedClaim the merchant beer bonus from 3 or more different merchants in a single game. Pin before play and confirm in the debrief.
Requires: First to Market
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Developed Away
Available · Pin to activateUse the Develop action to remove 3 or more lower-level tiles from your player mat in a single game. Pin before play and confirm in the debrief.
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Level IV Builder
Available · Pin to activateBuild a Level IV Cotton Mill — the top of the cotton stack. Pin before play and confirm in the debrief.
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Overbuilder
Available · Pin to activateOverbuild one of your own industry tiles with the next level up in the same city. Pin before play and confirm in the debrief.
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Resource Independent
LockedWin a game without ever buying coal or iron from the market. Pin before play and confirm in the debrief.
Requires: Ironclad Victory
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Canal Era Dominator
Available · Pin to activateLead all players in Victory Points at the end of Canal Era scoring. Pin before play and confirm in the debrief.
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Speed Flip
Available · Pin to activateBuild an industry tile and flip it on the same turn. Pin before play and confirm in the debrief.
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HiddenHidden achievement — keep playing to discover it.
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HiddenHidden achievement — keep playing to discover it.
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HiddenHidden achievement — keep playing to discover it.
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HiddenHidden achievement — keep playing to discover it.
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HiddenHidden achievement — keep playing to discover it.
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HiddenHidden achievement — keep playing to discover it.
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HiddenHidden achievement — keep playing to discover it.
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HiddenHidden achievement — keep playing to discover it.
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Against the Machine
LockedSoloWin a solo game against the community Mautoma automa (not an official mode).
Requires: First Victory
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Automa Veteran
LockedSoloWin 3 solo games against the Mautoma automa.
Requires: Against the Machine
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Self-Made Solo
LockedSoloWin a solo Mautoma game without taking a Loan. Pin before play and confirm in the debrief.
Requires: Against the Machine
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Solo Potter
LockedSoloFlip a Level III Pottery tile in a solo Mautoma game. Pin before play and confirm in the debrief.
Requires: Against the Machine
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Game images courtesy of Brass: Birmingham on BoardGameGeek and respective publishers/uploaders.
Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
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