1001 Great Games
Games

Brass: Birmingham

BGG rank · #1

Publisher · Roxley

Complexity3.9· Medium-heavy
Year2018
DesignerGavan Brown+2
Community rating
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Achievements

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  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Available · Automatic

    Log 5 plays of this game.

  • Regular at the Table

    Available · Automatic

    Log 10 plays of this game.

  • Dedicated Player

    Available · Automatic

    Log 25 plays of this game.

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Available · Automatic

    Win 5 plays of this game.

  • Industrialist

    Locked

    Log 15 plays of Brass: Birmingham.

    Requires: Regular at the Table

  • Captain of Industry

    Locked

    Log 50 plays of Brass: Birmingham.

    Requires: Industrialist

  • Magnate

    Locked

    Win 10 games.

    Requires: Table Champion

  • Baron of Birmingham

    Locked

    Win 25 games.

    Requires: Magnate

  • Duelist

    Locked

    Win a 2-player game.

    Requires: First Victory

  • Tycoon

    Locked

    Win a 4-player game — the full table.

    Requires: First Victory

  • On a Roll

    Locked

    Win 3 games in a row.

    Requires: First Victory

  • Industrial Dynasty

    Locked

    Win 5 games in a row.

    Requires: On a Roll

  • Century Club

    Locked

    Finish a game with at least 100 Victory Points.

    Requires: First Play

  • 150 Club

    Locked

    Finish a game with at least 150 Victory Points.

    Requires: Century Club

  • Titan of Industry

    Locked

    Finish a game with at least 175 Victory Points.

    Requires: 150 Club

  • Bridesmaid

    Locked

    Finish 2nd (right behind the winner) 3 times.

    Requires: First Play

  • Ironclad Victory

    Locked

    Win a game without ever taking a Loan. Pin before play and confirm in the debrief.

    Requires: First Victory

  • First Kiln

    Locked

    Be the first player in the game to flip a Pottery tile. Pin before play and confirm in the debrief.

    Requires: First Play

  • Master Potter

    Locked

    Build and flip a Level III Pottery tile — the 21-VP jewel of Birmingham. Pin before play and confirm in the debrief.

    Requires: First Kiln

  • Industrial Revolution

    Locked

    Flip at least one tile of every industry type in a single game — Cotton, Coal, Iron, Brewery, Manufactured Goods, and Pottery. Pin before play and confirm in the debrief.

    Requires: First Play

  • Full Cotton

    Locked

    Flip all of your Cotton Mill tiles across a single game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Goods Factory

    Locked

    Flip all three of your Manufactured Goods tiles in a single game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Beer Magnate

    Locked

    Flip both of your Brewery tiles in a single game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Double Rail

    Available · Pin to activate

    Build 2 rail links in a single Network action (paying the extra cost, coal, and beer). Pin before play and confirm in the debrief.

  • High-Value Link

    Available · Pin to activate

    Have a single link tile score 15 or more VP from the flipped industries in its connected cities. Pin before play and confirm in the debrief.

  • Far Reach

    Available · Pin to activate

    Connect Birmingham to a merchant city through your own links. Pin before play and confirm in the debrief.

  • First to Market

    Locked

    Be the first player to sell to any merchant, claiming its merchant beer. Pin before play and confirm in the debrief.

    Requires: First Play

  • Merchant Hunter

    Locked

    Claim the merchant beer bonus from 3 or more different merchants in a single game. Pin before play and confirm in the debrief.

    Requires: First to Market

  • Developed Away

    Available · Pin to activate

    Use the Develop action to remove 3 or more lower-level tiles from your player mat in a single game. Pin before play and confirm in the debrief.

  • Level IV Builder

    Available · Pin to activate

    Build a Level IV Cotton Mill — the top of the cotton stack. Pin before play and confirm in the debrief.

  • Overbuilder

    Available · Pin to activate

    Overbuild one of your own industry tiles with the next level up in the same city. Pin before play and confirm in the debrief.

  • Resource Independent

    Locked

    Win a game without ever buying coal or iron from the market. Pin before play and confirm in the debrief.

    Requires: Ironclad Victory

  • Canal Era Dominator

    Available · Pin to activate

    Lead all players in Victory Points at the end of Canal Era scoring. Pin before play and confirm in the debrief.

  • Speed Flip

    Available · Pin to activate

    Build an industry tile and flip it on the same turn. Pin before play and confirm in the debrief.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • Against the Machine

    Locked
    Solo

    Win a solo game against the community Mautoma automa (not an official mode).

    Requires: First Victory

  • Automa Veteran

    Locked
    Solo

    Win 3 solo games against the Mautoma automa.

    Requires: Against the Machine

  • Self-Made Solo

    Locked
    Solo

    Win a solo Mautoma game without taking a Loan. Pin before play and confirm in the debrief.

    Requires: Against the Machine

  • Solo Potter

    Locked
    Solo

    Flip a Level III Pottery tile in a solo Mautoma game. Pin before play and confirm in the debrief.

    Requires: Against the Machine

Brass: Birmingham — cover

Game images courtesy of Brass: Birmingham on BoardGameGeek and respective publishers/uploaders.

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

Site tags

Euro-style

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