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Dune: Imperium – Uprising

BGG rank · #5

Publisher · Dire Wolf

Complexity3.5· Medium-heavy
Year2023
DesignerPaul Dennen
Community rating
3.6
1 rating
Stars earned
4
earned by 1 player
Player notes
No notes yet
Plays logged
4
1 player

Achievements

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  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Locked

    Log 5 plays of this game.

    Requires: First Play

  • Regular at the Table

    Locked

    Log 10 plays of this game.

    Requires: Getting the Hang of It

  • Dedicated Player

    Locked

    Log 25 plays of this game.

    Requires: Regular at the Table

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Locked

    Win 5 plays of this game.

    Requires: First Victory

  • Master of Arrakis

    Locked
    Win

    Win 10 plays of Dune: Imperium – Uprising.

    Requires: Table Champion

  • Chronicler of the Landsraad

    Locked
    Plays

    Log 50 plays.

    Requires: Dedicated Player

  • Golden Lion's Favor

    Locked
    Score

    Finish with a score of at least 12 Victory Points.

    Requires: First Play

  • Undisputed Ascendancy

    Locked
    Score

    Finish with a score of at least 15 Victory Points.

    Requires: Golden Lion's Favor

  • Emperor of the Known Universe

    Locked
    Score

    Finish with a score of at least 18 Victory Points.

    Requires: Undisputed Ascendancy

  • Duel for Arrakis

    Locked
    Win

    Win a 2-player game.

    Requires: First Victory

  • Landsraad Council Victor

    Locked
    Win

    Win a 4-player game.

    Requires: First Victory

  • Full Landsraad

    Locked
    Win

    Win a 6-player game using the Six-Player Games rules supplement.

    Requires: Landsraad Council Victor

  • Muad'Dib's Ascension

    Locked
    Win

    Win 3 consecutive plays.

    Requires: First Victory

  • Lone Duke

    Locked
    Solo
    Win

    Win an official solo game against the Rivals.

    Requires: First Play

  • Veteran of the Desert

    Locked
    Solo
    Win

    Win 3 official solo games.

    Requires: Lone Duke

  • Unbroken Prescience

    Locked
    Solo
    Win

    Win 3 consecutive official solo games.

    Requires: Lone Duke

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • First Alliance

    Locked
    Faction

    Be the first to reach 4 Influence with a Faction and earn its Alliance token. Pin before play and confirm in the debrief.

    Requires: First Play

  • Political Powerhouse

    Locked
    Faction

    Hold 2 Alliance tokens at the same time. Pin before play and confirm in the debrief.

    Requires: First Alliance

  • Master Diplomat

    Locked
    Faction

    Reach 2 or more Influence with all four Factions (Emperor, Spacing Guild, Bene Gesserit, and Fremen) in one game. Pin before play and confirm in the debrief.

    Requires: First Play

  • Sandrider

    Locked
    Sandworm

    Summon and deploy your first sandworm to a Conflict. Pin before play and confirm in the debrief.

    Requires: First Play

  • Worm Rider's Fortune

    Locked
    Combat
    Sandworm

    Win a Conflict with a sandworm deployed, doubling your rewards. Pin before play and confirm in the debrief.

    Requires: Sandrider

  • Massive Explosion

    Locked
    Combat
    Sandworm

    Remove the Shield Wall token from the board. Pin before play and confirm in the debrief.

    Requires: First Play

  • Into the Deep Desert

    Locked
    Combat
    Sandworm

    Win a Conflict III with a sandworm deployed after the Shield Wall has been removed. Pin before play and confirm in the debrief.

    Requires: Sandrider, Massive Explosion

  • Matched Set

    Locked
    Combat

    Flip a matching pair of Battle Icon cards (Crysknife, Desert Mouse, or Ornithopter) to gain a Victory Point. Pin before play and confirm in the debrief.

    Requires: First Play

  • Grip on Arrakis

    Locked
    Combat
    Control

    Simultaneously control all three critical locations: Arrakeen, Spice Refinery, and Imperial Basin. Pin before play and confirm in the debrief.

    Requires: First Play

  • Web of Spies

    Locked
    Spy

    Have all three of your Spies placed on observation posts at the same time. Pin before play and confirm in the debrief.

    Requires: First Play

  • Infiltration

    Locked
    Spy

    Use a Spy's Infiltrate ability to send an Agent to a board space that's already occupied. Pin before play and confirm in the debrief.

    Requires: First Play

  • CHOAM Client

    Locked
    Choam

    Complete a Contract while playing with the CHOAM module. Pin before play and confirm in the debrief.

    Requires: First Play

  • Shrewd Trader

    Locked
    Choam

    Complete 3 Contracts in a single game while playing with the CHOAM module. Pin before play and confirm in the debrief.

    Requires: CHOAM Client

  • By the Emperor's Word

    Locked
    Choam
    Leader
    Win

    Win a game playing as Shaddam Corrino IV (CHOAM module). Pin before play and confirm in the debrief.

    Requires: First Victory

  • Third Blade

    Locked
    Engine

    Gain your Swordmaster, your third Agent. Pin before play and confirm in the debrief.

    Requires: First Play

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • First Steps on Arrakis

    Locked
    Solo

    Win an official solo game against Rivals on Mercenary (Novice) difficulty. Pin before play and confirm in the debrief.

    Requires: Lone Duke

  • Sardaukar's Due

    Locked
    Solo

    Win an official solo game against Rivals on Sardaukar (Veteran) difficulty. Pin before play and confirm in the debrief.

    Requires: First Steps on Arrakis

  • Mentat's Gambit

    Locked
    Solo

    Win an official solo game against Rivals on Mentat (Expert) difficulty, using the Smart Politics, Brutal Escalation, and Expert Deployment variants. Pin before play and confirm in the debrief.

    Requires: Sardaukar's Due

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

Dune: Imperium – Uprising — cover

Game images courtesy of Dune: Imperium – Uprising on BoardGameGeek and respective publishers/uploaders.

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!

Site tags

Thematic

Community signals

Rating distribution
3.6★ avg · 1 rating
0.5★5★
Rated by dimension
Community averages out of 5 · 1 player
Overall3.6/ 5
Gameplay4.8/ 5
Theme4.5/ 5
Artwork4.6/ 5
Components4.3/ 5
Replayability4.6/ 5

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