Dune: Imperium – Uprising
BGG rank · #5
Publisher · Dire Wolf
Achievements
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First Play
Available · AutomaticLog your first play of this game.
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Getting the Hang of It
LockedLog 5 plays of this game.
Requires: First Play
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Regular at the Table
LockedLog 10 plays of this game.
Requires: Getting the Hang of It
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Dedicated Player
LockedLog 25 plays of this game.
Requires: Regular at the Table
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First Victory
Available · AutomaticWin a play of this game.
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Table Champion
LockedWin 5 plays of this game.
Requires: First Victory
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Master of Arrakis
LockedWinWin 10 plays of Dune: Imperium – Uprising.
Requires: Table Champion
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Chronicler of the Landsraad
LockedPlaysLog 50 plays.
Requires: Dedicated Player
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Golden Lion's Favor
LockedScoreFinish with a score of at least 12 Victory Points.
Requires: First Play
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Undisputed Ascendancy
LockedScoreFinish with a score of at least 15 Victory Points.
Requires: Golden Lion's Favor
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Emperor of the Known Universe
LockedScoreFinish with a score of at least 18 Victory Points.
Requires: Undisputed Ascendancy
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Duel for Arrakis
LockedWinWin a 2-player game.
Requires: First Victory
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Landsraad Council Victor
LockedWinWin a 4-player game.
Requires: First Victory
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Full Landsraad
LockedWinWin a 6-player game using the Six-Player Games rules supplement.
Requires: Landsraad Council Victor
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Muad'Dib's Ascension
LockedWinWin 3 consecutive plays.
Requires: First Victory
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Lone Duke
LockedSoloWinWin an official solo game against the Rivals.
Requires: First Play
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Veteran of the Desert
LockedSoloWinWin 3 official solo games.
Requires: Lone Duke
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Unbroken Prescience
LockedSoloWinWin 3 consecutive official solo games.
Requires: Lone Duke
???
HiddenHidden achievement — keep playing to discover it.
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First Alliance
LockedFactionBe the first to reach 4 Influence with a Faction and earn its Alliance token. Pin before play and confirm in the debrief.
Requires: First Play
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Political Powerhouse
LockedFactionHold 2 Alliance tokens at the same time. Pin before play and confirm in the debrief.
Requires: First Alliance
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Master Diplomat
LockedFactionReach 2 or more Influence with all four Factions (Emperor, Spacing Guild, Bene Gesserit, and Fremen) in one game. Pin before play and confirm in the debrief.
Requires: First Play
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Sandrider
LockedSandwormSummon and deploy your first sandworm to a Conflict. Pin before play and confirm in the debrief.
Requires: First Play
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Worm Rider's Fortune
LockedCombatSandwormWin a Conflict with a sandworm deployed, doubling your rewards. Pin before play and confirm in the debrief.
Requires: Sandrider
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Massive Explosion
LockedCombatSandwormRemove the Shield Wall token from the board. Pin before play and confirm in the debrief.
Requires: First Play
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Into the Deep Desert
LockedCombatSandwormWin a Conflict III with a sandworm deployed after the Shield Wall has been removed. Pin before play and confirm in the debrief.
Requires: Sandrider, Massive Explosion
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Matched Set
LockedCombatFlip a matching pair of Battle Icon cards (Crysknife, Desert Mouse, or Ornithopter) to gain a Victory Point. Pin before play and confirm in the debrief.
Requires: First Play
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Grip on Arrakis
LockedCombatControlSimultaneously control all three critical locations: Arrakeen, Spice Refinery, and Imperial Basin. Pin before play and confirm in the debrief.
Requires: First Play
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Web of Spies
LockedSpyHave all three of your Spies placed on observation posts at the same time. Pin before play and confirm in the debrief.
Requires: First Play
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Infiltration
LockedSpyUse a Spy's Infiltrate ability to send an Agent to a board space that's already occupied. Pin before play and confirm in the debrief.
Requires: First Play
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CHOAM Client
LockedChoamComplete a Contract while playing with the CHOAM module. Pin before play and confirm in the debrief.
Requires: First Play
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Shrewd Trader
LockedChoamComplete 3 Contracts in a single game while playing with the CHOAM module. Pin before play and confirm in the debrief.
Requires: CHOAM Client
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By the Emperor's Word
LockedChoamLeaderWinWin a game playing as Shaddam Corrino IV (CHOAM module). Pin before play and confirm in the debrief.
Requires: First Victory
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Third Blade
LockedEngineGain your Swordmaster, your third Agent. Pin before play and confirm in the debrief.
Requires: First Play
???
HiddenHidden achievement — keep playing to discover it.
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First Steps on Arrakis
LockedSoloWin an official solo game against Rivals on Mercenary (Novice) difficulty. Pin before play and confirm in the debrief.
Requires: Lone Duke
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Sardaukar's Due
LockedSoloWin an official solo game against Rivals on Sardaukar (Veteran) difficulty. Pin before play and confirm in the debrief.
Requires: First Steps on Arrakis
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Mentat's Gambit
LockedSoloWin an official solo game against Rivals on Mentat (Expert) difficulty, using the Smart Politics, Brutal Escalation, and Expert Deployment variants. Pin before play and confirm in the debrief.
Requires: Sardaukar's Due
???
HiddenHidden achievement — keep playing to discover it.
???
HiddenHidden achievement — keep playing to discover it.
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Game images courtesy of Dune: Imperium – Uprising on BoardGameGeek and respective publishers/uploaders.
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!
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