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Earthborne Rangers

BGG rank · #450

Publisher · Earthborne Games

Complexity3.5· Medium
Year2023
DesignerAndrew Fischer+4
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Achievements

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  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Available · Automatic

    Log 5 plays of this game.

  • Regular at the Table

    Available · Automatic

    Log 10 plays of this game.

  • Dedicated Player

    Available · Automatic

    Log 25 plays of this game.

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Available · Automatic

    Win 5 plays of this game.

  • Trailwise

    Locked

    Log 15 plays of Earthborne Rangers.

    Requires: Regular at the Table

  • Warden of the Valley

    Locked

    Log 50 plays of Earthborne Rangers.

    Requires: Trailwise

  • Mission Specialist

    Locked

    Complete 10 successful sessions.

    Requires: Table Champion

  • Legend of the Valley

    Locked

    Complete 25 successful sessions.

    Requires: Mission Specialist

  • Lone Ranger

    Locked
    Solo

    Complete a solo (1-Ranger) session.

    Requires: First Play

  • Trail Companions

    Locked

    Complete a 2-Ranger session.

    Requires: First Victory

  • Ranger Trio

    Locked

    Complete a 3-Ranger session.

    Requires: First Victory

  • Full Patrol

    Locked

    Complete a 4-Ranger session.

    Requires: First Victory

  • On the Trail

    Locked

    Complete 3 successful sessions in a row.

    Requires: First Victory

  • Unbroken Patrol

    Locked

    Complete 5 successful sessions in a row.

    Requires: On the Trail

  • The First Step

    Locked

    Complete a mission. Pin before play and confirm in the debrief.

    Requires: First Play

  • Busy Day

    Locked

    Complete 2 missions in a single day. Pin before play and confirm in the debrief.

    Requires: The First Step

  • Gentle Hand

    Available · Pin to activate

    Clear a being from the path by reaching its soothe threshold rather than harming it. Pin before play and confirm in the debrief.

  • Stand Your Ground

    Available · Pin to activate

    Clear a being from the path by reaching its harm/injury threshold. Pin before play and confirm in the debrief.

  • Trailblazer

    Locked

    Clear every being and obstacle from the surrounding path in one day. Pin before play and confirm in the debrief.

    Requires: The First Step

  • Into the Wild

    Available · Pin to activate

    Travel to a location two or more paths away from where you started the day. Pin before play and confirm in the debrief.

  • Cartographer

    Locked

    Explore and set out at least 3 new location cards in one day. Pin before play and confirm in the debrief.

    Requires: Into the Wild

  • Kindred Spirit

    Available · Pin to activate

    Form a Connection with a valley being or person. Pin before play and confirm in the debrief.

  • Well Earned

    Locked

    Add a reward card to your Ranger deck. Pin before play and confirm in the debrief.

    Requires: The First Step

  • Field Kit

    Available · Pin to activate

    Have at least 3 gear cards in play at once. Pin before play and confirm in the debrief.

  • Well-Rounded

    Locked

    Pass a test using each of the four aspects — Awareness, Fitness, Spirit, and Focus — across a single day. Pin before play and confirm in the debrief.

    Requires: Keen Awareness

  • Keen Awareness

    Available · Pin to activate

    Pass a test at an aspect value of 3 or higher. Pin before play and confirm in the debrief.

  • True to Your Roots

    Available · Pin to activate

    Play your background's signature card. Pin before play and confirm in the debrief.

  • Master of Craft

    Available · Pin to activate

    Play your specialty's signature card. Pin before play and confirm in the debrief.

  • Steady Pace

    Available · Pin to activate

    End the day before the path deck runs out and without any aspect fully depleted. Pin before play and confirm in the debrief.

  • Rest and Recover

    Available · Pin to activate

    Rest at camp and remove all fatigue and injury cards from your deck. Pin before play and confirm in the debrief.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • Alone in the Valley

    Locked
    Solo

    Complete a mission in a solo (1-Ranger) game. Pin before play and confirm in the debrief.

    Requires: Lone Ranger

  • Solitary Trailblazer

    Locked
    Solo

    Clear the surrounding path in one day of a solo game. Pin before play and confirm in the debrief.

    Requires: Alone in the Valley

  • One Ranger, Two Roles

    Locked
    Solo

    Play a solo game controlling two Ranger decks at once. Pin before play and confirm in the debrief.

    Requires: Lone Ranger

  • Peaceful Wanderer

    Locked
    Solo

    Finish a day of a solo game without harming a single being. Pin before play and confirm in the debrief.

    Requires: Alone in the Valley

  • Echoes of the Ancestors

    Locked

    Begin the Legacy of the Ancestors campaign, combining the core map with the new expansion maps. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Legacy of the Ancestors to your collection to unlock.

  • New Horizons

    Locked

    Add a card from the Legacy of the Ancestors set to your deck. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Legacy of the Ancestors to your collection to unlock.

    Requires: Echoes of the Ancestors

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • A New Calling

    Locked

    Build a Ranger using a background set introduced in Stewards of the Valley. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Stewards of the Valley to your collection to unlock.

  • Newfound Expertise

    Locked

    Build a Ranger using a specialty set introduced in Stewards of the Valley. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Stewards of the Valley to your collection to unlock.

    Requires: A New Calling

  • Bloom of the Spire

    Locked

    Explore a new location added by the Spire in Bloom Valley Expansion. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Spire in Bloom Valley Expansion to your collection to unlock.

  • Spire's Gift

    Locked

    Unlock a reward introduced by Spire in Bloom. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Spire in Bloom Valley Expansion to your collection to unlock.

    Requires: Bloom of the Spire

  • Into the Storm

    Locked

    Explore a new location added by the Shadow of the Storm Valley Expansion. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Shadow of the Storm Expansion to your collection to unlock.

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • A Moment in Time

    Locked

    Resolve a Moment card from the Moments on the Path expansion. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Moments on the Path to your collection to unlock.

  • The Road Taken

    Locked

    Make a narrative choice offered by a Moments on the Path card. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Moments on the Path to your collection to unlock.

    Requires: A Moment in Time

  • Texture of the Land

    Locked

    Resolve a hazardous event or opportunity from Moments in the Valley. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Moments in the Valley to your collection to unlock.

  • Valley Crossroads

    Locked

    Make a narrative choice offered by a Moments in the Valley card. Pin before play and confirm in the debrief.

    Add Earthborne Rangers: Moments in the Valley to your collection to unlock.

    Requires: Texture of the Land

Earthborne Rangers — cover

Game images courtesy of Earthborne Rangers on BoardGameGeek and respective publishers/uploaders.

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago. The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange. You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey. Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night. An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more. —description from the publisher

Site tags

Thematic

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