Raiders of the North Sea
BGG rank · #137
Publisher · Garphill Games
Achievements
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First Play
Available · AutomaticLog your first play of this game.
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Getting the Hang of It
LockedLog 5 plays of this game.
Requires: First Play
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Regular at the Table
LockedLog 10 plays of this game.
Requires: Getting the Hang of It
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Dedicated Player
LockedLog 25 plays of this game.
Requires: Regular at the Table
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First Victory
Available · AutomaticWin a play of this game.
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Table Champion
LockedWin 5 plays of this game.
Requires: First Victory
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Longship Veteran
LockedLog 50 plays of Raiders of the North Sea.
Requires: Dedicated Player
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Feared Raider
LockedWinWin 10 games.
Requires: Table Champion
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Legend of the North
LockedWinWin 25 games.
Requires: Feared Raider
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Fjord Duelist
LockedWinWin a 2-player game.
Requires: First Victory
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Three-Way Raid
LockedWinWin a 3-player game.
Requires: First Victory
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Full Longboat
LockedWinWin a 4-player game.
Requires: First Victory
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Raiding Season
LockedStreakWinWin 3 games in a row.
Requires: First Victory
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Unstoppable Fleet
LockedStreakWinWin 5 games in a row.
Requires: Raiding Season
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Table Tyrant
LockedStreakWinWin 2 full 4-player games in a row.
Requires: Full Longboat
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Ship Card Flip
LockedScoreScore 50 or more Victory Points in a game, flipping your Ship Card.
Requires: First Victory
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Chieftain's Champion
LockedScoreScore 70 or more Victory Points in a game.
Requires: Ship Card Flip
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Saga of the North
LockedScoreScore 90 or more Victory Points in a game.
Requires: Chieftain's Champion
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On the Podium
LockedFinishFinish in the top two of a game.
Requires: First Play
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Perennial Contender
LockedFinishFinish in the top two of 10 games.
Requires: On the Podium
???
HiddenHidden achievement — keep playing to discover it.
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Automa Slayer
LockedSoloWinWin a solo game against the Solo Variant Automa.
Requires: First Play
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Scourge of the Schemes
LockedSoloWinWin 5 solo games against the Automa.
Requires: Automa Slayer
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Plunder the Harbour
LockedRaidComplete a Harbour raid. Pin before play and confirm in the debrief.
Requires: First Play
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Raid the Outpost
LockedRaidComplete an Outpost raid. Pin before play and confirm in the debrief.
Requires: First Play
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Sack the Monastery
LockedRaidComplete a Monastery raid. Pin before play and confirm in the debrief.
Requires: First Play
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Storm the Fortress
LockedRaidComplete a Fortress raid, the toughest and most rewarding target. Pin before play and confirm in the debrief.
Requires: First Victory
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Scourge of the Coast
LockedRaidRaid a Harbour, an Outpost, a Monastery, and a Fortress in a single game. Pin before play and confirm in the debrief.
Requires: Storm the Fortress
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Fully Armoured
LockedTrackReach the maximum 10 Armour on the Armoury Track. Pin before play and confirm in the debrief.
Requires: First Play
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Chooser of the Slain
LockedTrackReach 7 on the Valkyrie Track (the maximum 15 VP). Pin before play and confirm in the debrief.
Requires: First Victory
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Full Longship Crew
LockedCrewHave all 5 Hired Crew slots filled at once. Pin before play and confirm in the debrief.
Requires: First Play
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Path of Offerings
LockedOfferingWin a game earning most of your Victory Points from Offering Tiles rather than raiding. Pin before play and confirm in the debrief.
Requires: First Victory
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Warriors Return Home
LockedChallengeWin a game without ever losing a crew member to a Valkyrie. Pin before play and confirm in the debrief.
Requires: First Victory
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End of the Saga
LockedEndgamePersonally trigger the end of the game (drain the Valkyrie, empty the Offering pile, or raid the fifth Fortress). Pin before play and confirm in the debrief.
Requires: First Victory
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Viking Hoard
LockedPlunderEnd the game holding Gold, Iron, and Livestock plunder worth at least 10 VP. Pin before play and confirm in the debrief.
Requires: First Play
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Wisdom of the Sage
LockedTownsfolkPlay the Sage to clear and refresh all three Offering Tiles. Pin before play and confirm in the debrief.
Requires: First Play
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Archer's Gambit
LockedTownsfolkPlay the Archer to swap an opponent's worker with one from the Village. Pin before play and confirm in the debrief.
Requires: First Play
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Avenger's Vengeance
LockedTownsfolkTrigger the Avenger's "If Killed" ability to make an opponent lose a crew member. Pin before play and confirm in the debrief.
Requires: Chooser of the Slain
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Game images courtesy of Raiders of the North Sea on BoardGameGeek and respective publishers/uploaders.
Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it's raiding season! To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories: Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building. Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game. The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores.
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