1001 Great Games
Games

Raiders of the North Sea

BGG rank · #137

Publisher · Garphill Games

Complexity2.6· Medium
Year2015
DesignerShem Phillips
Community rating
Not yet rated
Stars earned
No stars earned yet
Player notes
No notes yet
Plays logged
No plays logged yet

Achievements

Sign in to track achievements
See which of these you have unlocked and your completion for this game.
  • First Play

    Available · Automatic

    Log your first play of this game.

  • Getting the Hang of It

    Locked

    Log 5 plays of this game.

    Requires: First Play

  • Regular at the Table

    Locked

    Log 10 plays of this game.

    Requires: Getting the Hang of It

  • Dedicated Player

    Locked

    Log 25 plays of this game.

    Requires: Regular at the Table

  • First Victory

    Available · Automatic

    Win a play of this game.

  • Table Champion

    Locked

    Win 5 plays of this game.

    Requires: First Victory

  • Longship Veteran

    Locked

    Log 50 plays of Raiders of the North Sea.

    Requires: Dedicated Player

  • Feared Raider

    Locked
    Win

    Win 10 games.

    Requires: Table Champion

  • Legend of the North

    Locked
    Win

    Win 25 games.

    Requires: Feared Raider

  • Fjord Duelist

    Locked
    Win

    Win a 2-player game.

    Requires: First Victory

  • Three-Way Raid

    Locked
    Win

    Win a 3-player game.

    Requires: First Victory

  • Full Longboat

    Locked
    Win

    Win a 4-player game.

    Requires: First Victory

  • Raiding Season

    Locked
    Streak
    Win

    Win 3 games in a row.

    Requires: First Victory

  • Unstoppable Fleet

    Locked
    Streak
    Win

    Win 5 games in a row.

    Requires: Raiding Season

  • Table Tyrant

    Locked
    Streak
    Win

    Win 2 full 4-player games in a row.

    Requires: Full Longboat

  • Ship Card Flip

    Locked
    Score

    Score 50 or more Victory Points in a game, flipping your Ship Card.

    Requires: First Victory

  • Chieftain's Champion

    Locked
    Score

    Score 70 or more Victory Points in a game.

    Requires: Ship Card Flip

  • Saga of the North

    Locked
    Score

    Score 90 or more Victory Points in a game.

    Requires: Chieftain's Champion

  • On the Podium

    Locked
    Finish

    Finish in the top two of a game.

    Requires: First Play

  • Perennial Contender

    Locked
    Finish

    Finish in the top two of 10 games.

    Requires: On the Podium

  • ???

    Hidden

    Hidden achievement — keep playing to discover it.

  • Automa Slayer

    Locked
    Solo
    Win

    Win a solo game against the Solo Variant Automa.

    Requires: First Play

  • Scourge of the Schemes

    Locked
    Solo
    Win

    Win 5 solo games against the Automa.

    Requires: Automa Slayer

  • Plunder the Harbour

    Locked
    Raid

    Complete a Harbour raid. Pin before play and confirm in the debrief.

    Requires: First Play

  • Raid the Outpost

    Locked
    Raid

    Complete an Outpost raid. Pin before play and confirm in the debrief.

    Requires: First Play

  • Sack the Monastery

    Locked
    Raid

    Complete a Monastery raid. Pin before play and confirm in the debrief.

    Requires: First Play

  • Storm the Fortress

    Locked
    Raid

    Complete a Fortress raid, the toughest and most rewarding target. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Scourge of the Coast

    Locked
    Raid

    Raid a Harbour, an Outpost, a Monastery, and a Fortress in a single game. Pin before play and confirm in the debrief.

    Requires: Storm the Fortress

  • Fully Armoured

    Locked
    Track

    Reach the maximum 10 Armour on the Armoury Track. Pin before play and confirm in the debrief.

    Requires: First Play

  • Chooser of the Slain

    Locked
    Track

    Reach 7 on the Valkyrie Track (the maximum 15 VP). Pin before play and confirm in the debrief.

    Requires: First Victory

  • Full Longship Crew

    Locked
    Crew

    Have all 5 Hired Crew slots filled at once. Pin before play and confirm in the debrief.

    Requires: First Play

  • Path of Offerings

    Locked
    Offering

    Win a game earning most of your Victory Points from Offering Tiles rather than raiding. Pin before play and confirm in the debrief.

    Requires: First Victory

  • Warriors Return Home

    Locked
    Challenge

    Win a game without ever losing a crew member to a Valkyrie. Pin before play and confirm in the debrief.

    Requires: First Victory

  • End of the Saga

    Locked
    Endgame

    Personally trigger the end of the game (drain the Valkyrie, empty the Offering pile, or raid the fifth Fortress). Pin before play and confirm in the debrief.

    Requires: First Victory

  • Viking Hoard

    Locked
    Plunder

    End the game holding Gold, Iron, and Livestock plunder worth at least 10 VP. Pin before play and confirm in the debrief.

    Requires: First Play

  • Wisdom of the Sage

    Locked
    Townsfolk

    Play the Sage to clear and refresh all three Offering Tiles. Pin before play and confirm in the debrief.

    Requires: First Play

  • Archer's Gambit

    Locked
    Townsfolk

    Play the Archer to swap an opponent's worker with one from the Village. Pin before play and confirm in the debrief.

    Requires: First Play

  • Avenger's Vengeance

    Locked
    Townsfolk

    Trigger the Avenger's "If Killed" ability to make an opponent lose a crew member. Pin before play and confirm in the debrief.

    Requires: Chooser of the Slain

Raiders of the North Sea — cover

Game images courtesy of Raiders of the North Sea on BoardGameGeek and respective publishers/uploaders.

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it's raiding season! To impress the Chieftain, you need victory points (VPs), with those being acquired primarily by raiding settlements, taking plunder, and making offerings to the Chieftain. How you use your plunder is also vital to your success. Players take turns in clockwise order, and on a turn you place a worker and resolve its action, then pick up a different worker and resolve its action. Broadly speaking, those actions fall in one of two categories: Work: Having a good crew and enough provisions are vital to successful raiding, so before making any raids, players need to do some work to prepare their crew and collect supplies. This is all done in the village at the bottom of the game board, with eight buildings offering various actions. You must first place your worker in an available building where no other worker is present, then pick up a different worker from a different building. Raid: Once players have hired enough crew and collected provisions, you may choose to raid on your turn. To raid a settlement — whether a harbor, outpost, monastery or fortress — you need to meet three requirements: Having a large enough crew, having enough provisions (along with gold for monasteries and fortresses, and having a worker of the right color. Raiding offers various ways of scoring, such as military strength, plunder, and Valkyries, which is how grey and white workers enter the game. The game ends when only one fortress raid remains, all Valkyrie have been removed, or all offerings have been made, then players tally their scores.

Site tags

Euro-style

Public player notes

No public notes yet. On the home weekly picks, add a note and tick Show on game page — your rating appears with the note.

Sign in
Sign in to see your star ratings for games you have rated.
If you like this, try…
From the same catalog, ranked by shared BGG mechanisms, categories, families, and site tags.