Air, Land, & Sea
BGG rank · #424
Publisher · Arcane Wonders
/pic4387681.jpg)
Game images courtesy of Air, Land, & Sea on BoardGameGeek and respective publishers/uploaders.
- Compile: Main 1 · #597
- A Few Acres of Snow · #591
- Hanamikoji · #283
- Everdell · #44
- Root · #34
- Battle Line · #329
- Schotten Totten · #437
- Unmatched: Jurassic Park – InGen vs Raptors · #675
As Supreme Commander of your country's military forces in Air, Land, & Sea, you must carefully deploy your forces across three theaters of war: air, land, and sea. At the start of each battle, you're dealt a hand of six cards. Players take turns playing cards one at a time, until all cards have been played — or one player decides to withdraw. The order in which you play your cards is critical, as is whether you play them face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in its corresponding theater. Face-down cards can be played to any theater, but have a strength of only 2 and do not grant tactical abilities. Sometimes, it may be best to withdraw in order to deny your opponent complete victory as points are awarded at the end of each battle based on the results. The first player to 12 points wins! Air, Land, & Sea: Critters at War features the same gameplay as in Air, Land, & Sea, but with 100% critters and more vibrant colors.
Site tags
Community signals
Last 30 days · 2 loves of 2 swipes
Public player notes
No public notes yet. On the home weekly picks, add a note and tick Show on game page — your rating appears with the note.